Dear allI've read numerous posts about how to get AI trains to pass player trains. Some have said it can't be done, others recommend drastic solutions. The simplest involves two reverse points and some shuffling backwards and fowards. The consensus seems to be that you can't have it as a routine part of your operation.For some time I've been routinely routing my player train into passing loops and layby's on Pat Dalton's 1930's S&C and being passed by following trains. The solution is a variation on the double reverse point method, takes seconds to set up and works every time.Say my player service is a slow freight. I have a faster AI train following behind. I route my player path into the passing loop. just before the exit signal I insert a reverse point. Then, as close as I can behind the 1st reverse point I insert a 2nd reverse point. I pull into the loop and stop short of the 1st reverse point. The mainline signals clear and the AI train passes through. I then move forward and pass the 1st reverse point. As soon as the block is clear the exit signal clears and I'm on my way. I think the assumption has been that reverse points are something you have to approach and cross with the end of your train. They're not, they're activated if your train is in contact. They also represent discontinuites in a path, with each successive segment (reversed path) activated by touching the reverse point preceding it. The above works because your player path stops at the reverse point until your train moves over it. Until you get there the AI path is able to extend on to the mainline ahead of you and the AI train can overtake. By placing the 2nd reverse point immediately behind the 1st, when you touch the 1st you also straddle the 2nd. BOTH reverse points are activated simultaneously and your path is now projecting out of the loop. No shuffling back and forwards.If I'm far enough ahead of schedule, I simple pull straight through to the reverse point and am cleared on my way without waiting. Or,if I want I can sit there all day and watch the traffic go by simply by never passing over the 1st reverse point.The same principal can be used for other purposes. I'll often set up an activity with an engine pulling out of a siding and backing on to a train while AI traffic is cleared on on to the mainline ahead of me. Simply use reverse points to get your engine to the point of backing on to your train and ensure that there is a reverse point straddled by your waiting carriages. As you couple up, those carriages become part of your player service, the reverse point they straddle is activated, your forward path set and the signal will clear if the block is free.Forgive me if this has been said before, but the last posts I saw on this topic suggested it couldn't be done. It can and its great fun!CheersGreg
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RE: AI trains overtaking player trains - a simple solut, ATF1224, Mar-18-03, 10:17 AM, (1) RE: AI trains overtaking player trains - a simple solut, ATF1224, Mar-18-03, 05:40 PM, (2) RE: AI trains overtaking player trains - a simple solut, CharlieB, Mar-19-03, 08:36 PM, (3) RE: AI trains overtaking player trains - a simple solut, np2156, Mar-20-03, 05:49 PM, (4) RE: AI trains overtaking player trains - a simple solut, mikedc3, Mar-21-03, 00:01 AM, (5) RE: AI trains overtaking player trains - a simple solut, Mark1616, Mar-22-03, 09:26 AM, (6) RE: AI trains overtaking player trains - a simple solut, gc, Mar-24-03, 03:05 AM, (8) RE: AI trains overtaking player trains - a simple solut, seern, Mar-22-03, 03:21 PM, (7) RE: AI trains overtaking player trains - a simple solut, gc, Mar-24-03, 04:25 AM, (9) RE: AI trains overtaking player trains - a simple solut, GaryG, Mar-25-03, 01:27 AM, (10) RE: AI trains overtaking player trains - a simple solut, gc, Mar-25-03, 06:32 AM, (11) RE: AI trains overtaking player trains - a simple solut, GaryG, Mar-25-03, 08:44 PM, (12) RE: AI trains overtaking player trains - a simple solut, gc, Mar-26-03, 03:30 AM, (13) RE: AI trains overtaking player trains - a simple solut, GaryG, Mar-26-03, 04:00 AM, (14) RE: AI trains overtaking player trains - a simple solut, OTTODAD, Mar-26-03, 07:25 AM, (15)
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