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MSTS Activity Design

Dispatch idea, special activity needed

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Reading Topic #1491

Member since Jan-30-03 · 418 posts

Hello. I know I rarely come here, but I figured I'd talk to you first and see what, if anything you could give feed back on or help me out with this idea.Ok, I am trying to set up a "live" dispatcher system where a person (using train orders) controls three players operating the same basic activity.Basically, what I need, is someone skilled enough to create three activities, identical in every way, except which train are the AI trains. For now, I think the activity ought use only default stock, since right now, we're just trying to prove you can have a live dispatcher in msts I can't offer you anything other than thanks if someone chooses to help us out with this. But you'll have my honest gratitude EDIT:
One thing, whoever creates the activity, there needs to be a master plan set out, listing what train does what and why, plus any activity alerts that would affect the train order process. This allows the dispatcher to work better

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Member since Feb-25-03 · 17 posts

RE: Dispatch idea, special activity needed.

Dispatch idea, special activity needed – image 1

Ya know what, I'd like to see Train Dispatcher 2 tied in with MSTS somehow.

Jake Mensel
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Charter Member · 142 posts

RE: Dispatch idea, special activity needed.

The Marias and Cajon territories are available for TD3 now. The was one activity (ZPTLCHC for Marias 3.1 ?) that got its AI traffic from an actual TD3 simulation, IIRC.

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