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MSTS Activity Design

Coupling to an AI train

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Reading Topic #1457

Member since Feb-10-03 · 3 posts

I'm designing a Cajon Pass activity where a helper engine couples to an AI train and the activity ends. The problem is that I've had limited success with location event markers as the AI train doesn't always stop at exactly the same spot and if I increase the location event range, premature stopping before coupling will trigger the end of the activity. Does anyone have any suggestions?Thank you,Steve

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Member since Feb-10-03 · 3 posts

RE: Coupling to an AI train

Thanks Kevin. I'll be out of town for a week but as soon as I'm back, I'll let you know how it turns out.ThanksSteve:-)

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