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Im trying to do anactivity for mariaspass to model a runaway train from conkelly to whitefish and i am asked to secure cars on the main at columbia falls and catch the train while it passes me and go backwards and pass the signals . What can i do??
HiI'm assuming that it would be a moving train with its own power because the grades in the CF to WF area aren't really bad enough to cause a runaway normally.I think you may be out of luck. With Permissive/Restrictive signals you might have a chance but I'm pretty sure none of the signalling in that area will let the AI Dispatcher give you permission to enter a block that is occupied by a moving train. He/it will only give permission to proceed into an unoccupied block. There will always need to be one empty block between you and "the runaway".You would have a chance if you found an area where there are Restrictive/Permissive signals. These will allow you to enter an occupied block without the fatal "Passed a Red Signal" termination.Hint - Kicking Horse Pass has fairly long sections of Single track with Restrictive Signals - these do allow you to pass although normally restricted to 15MPH but they don't terminate the Activity even if you're running faster.The only problem I forsee is (and I did try it) is when you attempt to couple to a moving and powered train you're following, you may trigger the "Collision" termination of the Activity.Lots of Luck GaryG
do you think it would work if the runaway was on the Kalispell line sience there is no signals , perfect for a notch 8 runaway gp38 all because of a engineers mistake of grabbing the trottle instead of the break?
Sandpatch DispatchMember since Oct-10-02 · 174 posts
RE: runaway
I did a runaway activity for the Kalispell Branch. It's fun, if you can catch the train without derailing.Jake Mensel Sandpatch Dispatch http://www.sandpatchdispatch.tk _________________________