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Realistic Activity Creator Waiting To Be Unleashed Here

Realistic Activity Creator Waiting To Be Unleashed Here – image 1

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Reading Topic #1418

Charter Member · 112 posts

LAST EDITED ON Jan-15-03 AT 03:30 AM (EST)

I have alot of experience (in watching real trains work in regular activities) and im gonna reinact them and put them up for d/l in the library, but im afraid I wont do it right, and Ill be bombarded with emails saying, "IT WONT WORK!!". Can someone tell me, or tell me where to go for step by step foolproof instructions on putting a working activity in the library? I want to try to include the locos and rollingstock i will be using to minimize or possibly eliminate hunting and pecking for all the "non-default" cars and such, and make it a install and play activity. I personally hate having to look for individual files just to make an activity work, then find the activity itself is faulty cause one of the add-ons isnt there, or isnt right. By the way, I was wondering if someone would work with me on creating the "ultimate" activity on either CRI or OR routes.(CRI preferred, Ohio Rail if not interested in CRI. they are the only ones other than the default routes I have!) I have in the planning of an activity that has outcomes and different "happenings" according to what the player desides. For example, a player reaches a certain point in the activity, depending on which way he decides to complete certain actions, different outcomes as far as signal, AI traffic, and if he does a certain action a certain way, he would trigger added or deleted activities within the root activity, like if he fails to complete a specific action within a specified time frame, he will have to additionally pick up an cut of cars that was not in the original briefing/work order, according to happenings inside the routes traffic pattern. All would be directed by pop up messages derived from what way the player decides to attack the duties he is assigned in the work order. Im sure ya'all would agree its a cool concept, but CAN IT BE DONE??? Chew on that, and if its possible, I would love to be a partner on the creation of such an activity, or at least somethin similar. Plz. let me know!

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Charter Member · 2997 posts

RE: Realistic Activity Creator Waiting To Be Unleashed

To lower the number of downloads, esp cars, is why I have been repackaging some of the skins that are available in the DL Library. If you have a set of cars you would like done that I haven't done, let me know, it doesn't take long to make a package. But I want to try to keep them in order, I do not want to be grabbing different RR's and making a package with ines that are available in others.I have been using more pop up messages in later activities. I try to give warnings that something needs to be done, but not the step by step instructions. After all the engineer needs to set up his switching as he sees fit. All he will have when he gets to the industry is a switch list, it is up to him and the conductor to decide how they want to switch out the industry. Like my little indy activity I set up.Kevin Arceneaux
It is time for Amtrak to become a fallen flag!Realistic Activity Creator Waiting To Be Unleashed Here – image 2

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Member since Aug-1-02 · 1460 posts

RE: Realistic Activity Creator Waiting To Be Unleashed

LAST EDITED ON Jan-15-03 AT 05:59 PM (EST)

Kevarc:I've watched your activity threads for some time, and your activities really sound interesting.Have you ever written any for MP3 using default equipment? If so, are they in the Library? With the inordinate amount of HD space route creation consumes, I'm trying to hold the route/equipment downloads at bay for a while, so was hoping you had some older ones laying around for MP3 w/default that I could enjoy when I take breaks from RE. Andre Ming

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