LAST EDITED ON Jan-15-03 AT 03:30 AM (EST)
I have alot of experience (in watching real trains work in regular activities) and im gonna reinact them and put them up for d/l in the library, but im afraid I wont do it right, and Ill be bombarded with emails saying, "IT WONT WORK!!". Can someone tell me, or tell me where to go for step by step foolproof instructions on putting a working activity in the library? I want to try to include the locos and rollingstock i will be using to minimize or possibly eliminate hunting and pecking for all the "non-default" cars and such, and make it a install and play activity. I personally hate having to look for individual files just to make an activity work, then find the activity itself is faulty cause one of the add-ons isnt there, or isnt right. By the way, I was wondering if someone would work with me on creating the "ultimate" activity on either CRI or OR routes.(CRI preferred, Ohio Rail if not interested in CRI. they are the only ones other than the default routes I have!) I have in the planning of an activity that has outcomes and different "happenings" according to what the player desides. For example, a player reaches a certain point in the activity, depending on which way he decides to complete certain actions, different outcomes as far as signal, AI traffic, and if he does a certain action a certain way, he would trigger added or deleted activities within the root activity, like if he fails to complete a specific action within a specified time frame, he will have to additionally pick up an cut of cars that was not in the original briefing/work order, according to happenings inside the routes traffic pattern. All would be directed by pop up messages derived from what way the player decides to attack the duties he is assigned in the work order. Im sure ya'all would agree its a cool concept, but CAN IT BE DONE??? Chew on that, and if its possible, I would love to be a partner on the creation of such an activity, or at least somethin similar. Plz. let me know!
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