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"New Activity, 3 hours long, 11 AI Trains"

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funnelfan (39 posts)
Jul-11-01, 02:11 AM (EST) "New Activity, 3 hours long, 11 AI Trains" It took me a while to complete, but here is my version of the Columbia Falls local. Operate a local from Whitefish Yard to Columbia Falls, Conkelley and return. The activity is two part, and takes a minimum of three hours to complete. Other Features are.1. You have to dodge and wait on 11 other AI trains sharing the track, including a three way meet at the crossovers west of Columbia Falls.2. Tons of switching, a real test of your ablility to control a locomotive and plan your work.3. I broke all the rules, you'll see AI trains doing what others have described as impossible4. Uses all original locomotives and cars, no need to download and install specific cars or locomotives to run this activity.5. A complete activity that includes popup info and actually keeps track of your score (i.e. you can't win without doing everything required)6. It's just tons of fun. Click Here to download (27K)
Message Areas - "New Activity, 3 hours long, 11 AI Trains" – image 1Ted Curphey
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Table of Contents

Subject Author Message Date ID RE: New Activity, 3 hours long, 11 ... Denny Jul-11-01 1 RE: New Activity, 3 hours long, 11 ... funnelfan Jul-12-01 2 RE: New Activity, 3 hours long, 11 ... dgallina Jul-12-01 3 RE: New Activity, 3 hours long, 11 ... ianm42 Jul-12-01 4 RE: New Activity, 3 hours long, 11 ... dgallina Jul-12-01 5 RE: New Activity, 3 hours long, 11 ... ergobob Jul-12-01 6 RE: New Activity, 3 hours long, 11 ... wpfan Jul-13-01 7 RE: New Activity, 3 hours long, 11 ... ergobob Jul-13-01 8 RE: New Activity, 3 hours long, 11 ... Crash Jul-19-01 10 RE: New Activity, 3 hours long, 11 ... tgibson Jul-19-01 11 RE: New Activity, 3 hours long, 11 ... glewman Jul-17-01 9 RE: New Activity, 3 hours long, 11 ... razz Jul-20-01 12 RE: New Activity, 3 hours long, 11 ... Colin Jul-21-01 13 RE: New Activity, 3 hours long, 11 ... TybeeTeach Jul-25-01 14

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Denny (109 posts)
Jul-11-01, 11:54 PM (EST) 1. "RE: New Activity, 3 hours long, 11 AI Trains" Ted, did you rename all your created or altered files?
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funnelfan (39 posts)
Jul-12-01, 01:22 AM (EST) 2. "RE: New Activity, 3 hours long, 11 AI Trains" Everything was made from scratch, and are all named similar to the base name cf1 and cf2. After the Cutbank activity, I realized how best to make a new activity, make everything from scratch and try to have the first three letters of all the files the same. A lot of people also love the fact that I only used the cars and locomotives that come with the game, and they are suggesting that be some kind of activity standard.Ted Curphey
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dgallina (60 posts)
Jul-12-01, 02:02 AM (EST) 3. "RE: New Activity, 3 hours long, 11 AI Trains" Ted,Fantastic activity so far (done about half hour of the first part)! Frame rate issues not too bad here (about 20fps in loaded areas), but then that's on an Athlon 1200 w/ Geforce 2 GTS so all is relative.For what it's worth, I'd vote to create activities *with* required download cars or engines myself. I *like* the variety you can add with all the downloads we are all producing. After a while the included trains / cars can get a bit dull, not to mention that many add-on repaints and models being created are *better* than what Kuju / MS have released. I know some will feel that this limits the scope of folks who could easily download / use activities, but they'd have to know *something* to download the things and install it in the first place, right?Regards and thanks,
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ianm42 (115 posts)
Jul-12-01, 09:03 AM (EST) 4. "RE: New Activity, 3 hours long, 11 AI Trains" The thing is, having downloaded the activity with the standard locos and cars (wagons) you can easily mix and match with your downloaded stuff yourself, using the consist editor. The variety is bounded only by what you have downloaded and we don't all have to download the same things.Ian M. Remove | Alert Edit | Reply | Reply With Quote | Top
dgallina (60 posts)
Jul-12-01, 02:27 PM (EST) 5. "RE: New Activity, 3 hours long, 11 AI Trains" Good points. You certainly *can* change consists on downloaded activities, though depending on the activity this could be anywhere from a minor to a really major task.Diego Remove | Alert Edit | Reply | Reply With Quote | Top
ergobob (225 posts)
Jul-12-01, 07:15 PM (EST) 6. "RE: New Activity, 3 hours long, 11 AI Trains" I think that is what the MTST Buddy download makes easy.bob Remove | Alert Edit | Reply | Reply With Quote | Top
wpfan (26 posts)
Jul-13-01, 01:23 AM (EST) 7. "RE: New Activity, 3 hours long, 11 AI Trains" I downloaded this activity last night and played the first half and enjoyed immensly, especially the problem of the west wye switch not working. However today I tried to play part 2. When I tried to cut off from my train to run around it I could only get 6 cars in my F9 window (I don't remember the exact name for it). I tried cutting the train up in blocks of 6 cars at a time but after doing this three times the game would crash and this happened twice. Maybee it is my system 350mhz compaq, 256 meg RAM, and an ATI rage 3d video card. Yes it is a dinosaur but I am dedicating part of my o scale budget to system upgrades just for MSTS. Remove | Alert Edit | Reply | Reply With Quote | Top
ergobob (225 posts)
Jul-13-01, 10:27 AM (EST) 8. "RE: New Activity, 3 hours long, 11 AI Trains" I had the same problem. Just uncouple the right most car a few times and the engines will appear.bob Remove | Alert Edit | Reply | Reply With Quote | Top
Crash (61 posts)
Jul-19-01, 03:46 PM (EST) 10. "RE: New Activity, 3 hours long, 11 AI Trains" I had the same problem with trying to uncouple the engines. They are not shown and after clicking on the right most coupler a few times, that crashes my system (My first system crash with MSTS!). Any other ideas? Remove | Alert Edit | Reply | Reply With Quote | Top
tgibson (84 posts)
Jul-19-01, 06:59 PM (EST) 11. "RE: New Activity, 3 hours long, 11 AI Trains" >I had the same problem with
>trying to uncouple the engines.
>They are not shown and
>after clicking on the right
>most coupler a few times,
>that crashes my system (My
>first system crash with MSTS!).
>Any other ideas? This also happened to me - I took so long an AI train was passing at the time and TS crashed. Next time I uncoupled right after loading the activity (before the train came by) and it all worked fine.Hope this helps,Tom
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glewman (9 posts)
Jul-17-01, 00:40 AM (EST) 9. "RE: New Activity, 3 hours long, 11 AI Trains" 2 hrs 25 min later, part one finished, part 2 ack looks tougher than whale snot. anyways when i have a week to do part two ill do it, good job, now all we need is more routes hehe
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razz (6 posts)
Jul-20-01, 04:10 PM (EST) 12. "RE: New Activity, 3 hours long, 11 AI Trains" Hi Ted,
I sent you a private message because I'm a newbie with this kind of message setup and I didn't realize I could post here also. Anyway, I downloaded your activities and unzipped them but I have no idea how to "unpack" them. Could you or anyone else tell what to do?
Thanks much.
____Jim Remove | Alert Edit | Reply | Reply With Quote | Top
Colin (5 posts)
Jul-21-01, 04:34 PM (EST) 13. "RE: New Activity, 3 hours long, 11 AI Trains" Ted
I've completed the first part. A great activity. Is therre an ending to the first part as I come into Conkelly siding 2 and there is no message to say that I have completed the exercise.
Colin
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TybeeTeach (4 posts)
Jul-25-01, 03:58 PM (EST) 14. "RE: New Activity, 3 hours long, 11 AI Trains" Help I tried to open the activity and it would not open. I usually avoid the new activities for reasons stated on other threads, but the reviews were SO GooD. I am ready to look over my shoulder.
I am using the augmented version of tsunpack.exe with the "%1" or whatever at the end which worked on the AMD Marias Pass activity. Do I need to change that back to its original form or what?
Thanks in advance for any help.
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