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MSTS Activity Design

Suggestion: Increase the work!

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"Suggestion: Increase the work!"

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Bluevoss (57 posts)
Jul-04-01, 02:16 PM (EST) "Suggestion: Increase the work!" Designers,Something I'd like to see in a freight scenario; you should start the activity from the engine house, maybe MU (i.e. couple up) the units you've been assigned, and then drift over to the yard to pick up your cut. Same on the other end of the run - chop off the head end and pull clear.In fact, it would be fun to see activitys that deal with the building (and breaking down) of your train. One game has you in a switcher, building up the consist. Then you get into a road unit and pull it away in the next game.Just ideas.
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