Hi all, posted about this problem last weekend already, but did not get any replies.Having downloaded the Big Boy, I copied and modified one of the default activities for MP 3.0 so that I would be driving a consist with the Big Boy pulling fifty-some reefers and a caboose.However, when I launched this activity and popped up the F5 HUD display I noticed that the water and coal levels were given as 0%. I never had this happen with any other activity where I would be driving a steamer. I did not set the initial coal and water levels below 100% in the activity editor either.Strangely, when I take the Big Boy in Explore mode I do have 100% coal and water, just as it should be. Any ideas?Thanks,Dominik MannProud Member of the MSTS European Railfans
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The only thing I can think of is that water and coal are already set to 0% in the original activity. If this activity was for a diesel loc it wouldn't have needed this commodities in the first place... So check the activity again and set them to 100% I'd say...
I have had the same problem, but in a custom activitiy and the fuel level where definetly set to 100% in the activity editor, but were O% when I played the activity.LHW
I just deleted the activity in question and rebuilt it from scratch. Same result - zero coal and water . I then temporarily changed the water and coal levels to 99% to see if that would make a difference, but it didn't.I'm sure this is unlikely, but could it be that it might have something to do with the presence (or absence) of watering and coaling facilities on a given route? Just an idea, though.Dominik MannProud Member of the MSTS European Railfans
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http://www.train-sim.com/dcforum/DCForumID3/10287.html Seems like this may be a result of the BB being made up of two units, see the thread above.. we're waiting for some good news jv