I am in the process of creating an activity which is going well, but
I need to get a few things in perspective. I'm not a total stranger to activity design, but this is my first crack at an MSTS simulation. My activity of course involves loose consists. During a recent computer "blow-up," which I won't go into, I lost a few of the con files which I had created to place these loose consists in the first place. Interestingly enough, when I re-loaded activity for further work, I realized that the loose consists which no longer had supporting con files were, nevertheless alive and well. Presumeably because the units on which they were based still resided in the Trains file section. So I began to question. Must such con files be available at all at the time an activity is packaged for upload? Could their absence lead to a problem later? Do designers sometimes place or modify loose consists car by car? What would be typical? Next, a design philosophy issue: this is a unique period activity, which combines elements of a story line, role playing, livery unique to its historic time frame, and an unusual and interesting problem to solve which might require several attempts; plus a delivery schedual that is tighter than a tick on a precariously overloaded train. This means that the livery is very specific, most of it from here, but a small portion of it, especially the engine, has had to come from sites which are well known, but not from this one. To further complicate the issue, the engine and a few of its elements were modified by myself to add realism, and whose function directly affects the activity. The engine is woven into the fabric of this design tighter than an $800.00 suit. You don't use this engine; the activity outcome and realism can dramatically change or fail. I may be forced to package it. The modifications alone, while childs play for many present here, will be beyond the scope of many users. Keeping these facts in mind, how do I make it as simple as possible for a user to gather together the elements of this activity, without destroying its unique appearance and behavior? --and give credit to all those whose creations have gone into this baby without p*****g anyone off? I am surely not the first to grapple with such issues. How would some of you more experienced designers approach these elements?
Yardlimit
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RE: loose consists & design philosphy ques., lnghairedwizard, Jul-01-02, 12:27 PM, (1) RE: loose consists & design philosphy ques., yardlimit, Jul-01-02, 01:59 PM, (3) RE: loose consists & design philosphy ques., kevarc, Jul-01-02, 12:47 PM, (2) RE: loose consists & design philosphy ques., yardlimit, Jul-01-02, 02:57 PM, (4) RE: loose consists & design philosphy ques., kevarc, Jul-01-02, 03:21 PM, (5) RE: loose consists & design philosphy ques., yardlimit, Jul-01-02, 05:23 PM, (6) RE: loose consists & design philosphy ques., yardlimit, Jul-01-02, 05:35 PM, (7)
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