After probably hundreds of hours building a route, Dynamic track is giving me fits. I have use over 50 pieces of it. Now when I try to use it the TDB fails to load upon trying to open RE the next time.
I have read dozens of post on this. It seems this is a problem for a few. I thought I would be lucky and never encounter this problem.
No such luck. I use to have three rouge blue poles pop up upon rebuild this does not happen any more. But now dynamic track is the problem. I can delete the dynamic track in the world file and rebuild. I guess I can quit using it. I do not want to except that though. I know no one probably has an answer for me. This post is just some venting I need to do. It so much fun building a route.
Maybe I will wait fo MSTS2 and start over. So much lost time though
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RE: DYNAMIC TRACK WOES, griffinmt, Jun-19-03, 01:19 PM, (1) RE: DYNAMIC TRACK WOES, lfriddle, Jun-19-03, 01:32 PM, (2) RE: DYNAMIC TRACK WOES, SPLIT VEIN, Jun-19-03, 08:55 PM, (3) RE: DYNAMIC TRACK WOES, lfriddle, Jun-20-03, 00:43 AM, (4) RE: DYNAMIC TRACK WOES, SPLIT VEIN, Jun-20-03, 12:05 PM, (5) RE: DYNAMIC TRACK WOES, mickoo, Jun-20-03, 01:40 PM, (6) RE: DYNAMIC TRACK WOES, griffinmt, Jun-20-03, 03:42 PM, (7) RE: DYNAMIC TRACK WOES, SPLIT VEIN, Jun-20-03, 06:41 PM, (8) RE: DYNAMIC TRACK WOES, SPLIT VEIN, Jun-20-03, 06:55 PM, (9) RE: DYNAMIC TRACK WOES, lfriddle, Jun-20-03, 11:04 PM, (10) RE: DYNAMIC TRACK WOES, SPLIT VEIN, Jun-22-03, 12:10 PM, (11)
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