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Crashing turnouts

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Reading Topic #9821

Member since Jun-16-03 · 6 posts

Hi!I'm working with the Route Editor to build a traction route. But I've a problem: I cannot delete two turnouts, because if I select them, the Route Editor crashes. How can i fix this? See the map: the two red arrows show the damaged turnouts: both are manuals.Greetings, Ivan

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Member since Jun-16-03 · 6 posts

RE: Crashing turnouts

Sorry, I'm not able to upload the map. However the two turnouts are in the following position: there is a y-turonut and a left turnout:
/
/
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/
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\
\
I deleted all the track pieces linked to the two turnouts, I rebuilt the track database several times, but the problem wasn't fixed.

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Member since Jun-16-03 · 6 posts

RE: Crashing turnouts

What is the .w file? I'm not a pro with the route editor and I don't know the function of all the route files. However I fixed the problem adding a 10m straight section at the point of the y-turnout, I rebuilt the tdb, I deleted the 10m and the y-turnout, I rebuilt tdb again, then finally I deleted the other turnout.Ivan

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Charter Member · 990 posts

RE: Crashing turnouts

Crashing turnouts – image 3

Each tile of your route has a .w file in the world folder.
These files holds entries for every object you add to the route.
It is possible to do all sorts of things by editing these files if you have the currage and know how.


//Okrasa
Chief Engineer
okrasaghia @ yahoo.com
http://www.geocities.com/okrasaghia
http://www.geocities.com/okrasaghia/XTracks

Crashing turnouts – image 4

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