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LAST EDITED ON May-01-03 AT 12:11 PM (EDT)
As many of you know, I have been unable to successfully complete a tdb rebuild for quite some time now. I decided to investigate this problem a little more thoroughly. First, I did a full backup of my route. I deleted the .rdb, .tdb,.rit, .tit, and all associated bk files. I did a tdb rebuild. It failed with the infamous "vector end, no end" error. I made note of the lat/long coordinates. I went into RE and moved to the coordinates and looked for anything abnormal. I went into wireframe mode, toggled water off and found nothing abnormal. I made note of the tile coordinates. I then went into the world folder and found the file for that tile. I opened it in Wordpad and found one section of dynamic track and about ten regular track sections. I went back into RE and located and selected the dynamic track section. I recorded the parameters for the dynamic track and then deleted it. I saved and then replaced the dynamic track and reentered the parameters I recorded and saved again.I tried a another tdb rebuild and got the same error but at a completely different location. I went to that area and deleted and replaced two dynamic sections as above. I then tried another tdb rebuild. Same error, but again, totally different location.There seemed to be a pattern here. It looked like dynamic track is the problem. I am using Xtracks and have been through several revisions. I don't remember what the first version was but thought that maybe I should run Horace again. I tried and it said no update required.At this point I don't have a clue what the problem is. There are no rogue blue poles, no rogue track or road sections. The route seems to be fine. All the tracks work. The problem seems to be related to dynamic track but I am not sure.Another problem that started at about the same time is a water display problem. I use Pat Malicki's water texture in my route. As I drive a train along the river or "fly" over with the RE camera, there are sections of the river that are sharp and clear and other areas that appear very grainy. These areas alternate as you move down the river. It also makes a difference in the sim whether you use the cab view or outside view. This may not have anything to do with the tdb problem but it started at about the same time.I hope someone can suggest something to try. I hate to release the route knowing that a tdb rebuild will fail even though the route runs fine.Cal Rasmussen
Beaverton, OR
cal.rasmussen@verizon.netColumbia Gorge Route (Phase 1 track completed, 60% scenery, learning 3D Canvas)
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RE: TDB Rebuild, pennsyfan2, May-01-03, 12:35 PM, (1) RE: TDB Rebuild, OkrasaGhia, May-01-03, 12:36 PM, (2) RE: TDB Rebuild, shawnbecher, May-01-03, 01:10 PM, (3) RE: TDB Rebuild, griffinmt, May-01-03, 01:29 PM, (4) RE: TDB Rebuild, lfriddle, May-01-03, 02:34 PM, (5) RE: TDB Rebuild, lfriddle, May-01-03, 02:43 PM, (6) RE: TDB Rebuild, sniper297, May-01-03, 03:34 PM, (7) RE: TDB Rebuild, Coonskin, May-01-03, 06:10 PM, (9) RE: TDB Rebuild, calr, May-01-03, 03:34 PM, (8) RE: TDB Rebuild, mauried, May-01-03, 07:53 PM, (10) RE: TDB Rebuild, sniper297, May-01-03, 10:50 PM, (11) RE: TDB Rebuild, lfriddle, May-01-03, 11:49 PM, (12) RE: TDB Rebuild, Coonskin, May-02-03, 02:00 AM, (14) RE: TDB Rebuild, lfriddle, May-02-03, 01:51 PM, (16) RE: TDB Rebuild, Coonskin, May-02-03, 01:56 AM, (13) RE: TDB Rebuild, calr, May-02-03, 02:02 PM, (17) RE: TDB Rebuild, calr, May-02-03, 11:09 AM, (15) RE: TDB Rebuild, mauried, May-02-03, 06:56 PM, (18) RE: TDB Rebuild, robertreedy, May-02-03, 08:21 PM, (19) RE: TDB Rebuild, mauried, May-02-03, 09:28 PM, (21) RE: TDB Rebuild, rowie_nq, May-02-03, 08:42 PM, (20) RE: TDB Rebuild, calr, May-03-03, 01:28 AM, (22) RE: TDB Rebuild, landnrailroader, May-03-03, 08:08 AM, (23) RE: TDB Rebuild, Hawk, May-03-03, 08:45 AM, (24) RE: TDB Rebuild, Idahojeff, May-04-03, 11:38 PM, (31) Some New Information, lfriddle, May-03-03, 01:54 PM, (25) RE: Some New Information, robertreedy, May-03-03, 02:57 PM, (26) RE: Some New Information, jdtrainman, May-03-03, 05:01 PM, (27) RE: Some New Information, griffinmt, May-03-03, 06:45 PM, (28) RE: Some New Information, mauried, May-03-03, 08:57 PM, (29) RE: TDB Rebuild, OTTODAD, May-04-03, 10:31 PM, (30) RE: TDB Rebuild, mauried, May-05-03, 01:58 AM, (32) SUCCESS, OTTODAD, May-05-03, 11:00 PM, (33)
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That's the backup working copy of version 7, which is nothing more than V6 with all the track objects (signals, siding and platform markers) removed. The rebuild screws up in a different wierd way every time.So following that old suggestion, I removed one section of track ("snap" track sections, a1t10mstrt or a1endpnt10d right or left usually, I did not remove ANY dynamic track) from assorted different wyes, and took a single section out of some of the return loops. Then I deleted the .tdb, and ran the advanced rebuild, worked perfectly no errors.
After that, obviously you have some manual work to do going back in to replace the track sections you took out, but at least it DOES rebuild, which V5 and V6 would never do before. (There's more than a single section missing there in some places, but that was intentional, I saved that as an experimental copy, thinking about redoing all the trackwork to spread things out more for better framerates.)Mind you, I'm not saying that dynamic track is absolutely not a problem, cuz I can remember two years ago when I first started doing this having blue poles at the ends of each and every dynamic track section on the route, with no idea how they got that way.One really serious tip for all route developers, whether you're rebuilding the tdb or just making minor changes to an existing route, is RAM, the more the better. I bought MSTS in June of 2001 and extracted the PO&N with 128mb RAM, today I'm up to 1024mb, and the RE don't crash or corrupt files anywhere near as often. RAM is cheap these days, and more is better. 
There used to be a huge freight yard at the southern end of the above shot, as well as a bunch more track, but a TDB rebuild took care of that. I ended up completely deleting 3 tiles before I got rid of all the blue poles, and the "End-vector-no-end-end-vector" (or what ever the heck that message says. You'd think I'd no it by heart, I've seen it so many times.)
This is one of the Track pieces causing problems, the train going over it taking the left branch O.K.!
Various "Rebuilds" result in "Sector....." and consequent "Send, do not Send".The funny thing is that all this does not stop me editing other parts of the Route and all of it can be accessed by the AE, no broken Path and ALL works as it should !Can these "Rougue" pieces be edited out of the Track Database ?I don't think that a complete re-build of the N.&.J.C. is an option !O t t o
The start of the re-laid section, the useless track "Buried" and out of sight. Seen others do that too !
On the subject of BACK-UPS, having been a Programmer for 20 years now, I too made mistakes in the early days,
Thanks for the tip anyway, got me thinking and reminded me of that old trick I completely forgot about,