I've really been trying to keep the performance level up on my KC&G route. Thus far, I've been smug in the fact that, for the most part, the lowest my FPS would see (forward views) was upper teens/lower twenties.I have this one section that I'm fond of enjoying, a section with some of Ron's beautiful bridge work. Even with 7 200' "Silverbridge" spans in place, my framerates were in the 21 range with 90% completed scenery. Figured I was home free.Until I turned on water and placed a few tree blocks. Now, on a northbound train, I'm getting 6-7 FPS in the middle of the bridge??? Southbound: Still a solid 21 FPS. ???? Tile containing the bridge scene: 437 objects. To the north of the bridge scene is a lightly populated tile. Tile object count on the northbound approach to the river scene: 476So, leaving 476 going to 432: 7 FPS.Leaving 432 going to 476: 21 FPS.I fail to understand why the huge discrepency in FPS on account of direction.Do any of you have such a "problem child" on your route? Did you figure out what was doing this to you? Does water hit that hard on the FPS?Andre
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RE: FPS Weirdness..., jonathanmlewis, Feb-16-03, 10:09 AM, (1) RE: FPS Weirdness..., Coonskin, Feb-16-03, 01:56 PM, (3) RE: FPS Weirdness..., jonathanmlewis, Feb-16-03, 03:05 PM, (6) RE: FPS Weirdness..., Coonskin, Feb-16-03, 03:30 PM, (7) RE: FPS Weirdness..., dmikulec, Feb-16-03, 10:33 AM, (2) RE: FPS Weirdness..., Coonskin, Feb-16-03, 01:57 PM, (4) RE: FPS Weirdness..., dmikulec, Feb-16-03, 02:02 PM, (5)
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