LAST EDITED ON Feb-15-03 AT 03:35 PM (EDT)
Fed up with slow-moving traffic on your highways?Then I've got good news for you. Even though the Route Editor limits car spawner speeds to 25.0 "min/sec" (whatever that is), you can set this value as high as you want by hacking your world files!Open any uncompressed world file and look for car spawner entries. They should look something like this:CarSpawner (
UiD ( 299 )
CarFrequency ( 20 )
CarAvSpeed ( 40 )
TrItemId ( 1 1081 )
TrItemId ( 1 1082 )
StaticFlags ( 00000100 )
Position ( -149.18 296.232 -497.242 )
QDirection ( 0 0 0 1 )
VDbId ( 4294967295 )The "CarFrequency" parameter is the average time (in seconds) between cars, and "CarAvSpeed" is the average speed (the aforementioned "min/sec" value).Using a value of 40 for CarAvSpeed, I was able to achieve a mix of speeds ranging from 45-60 mph, with the occasional speed demon doing about 90. In other words, just about right for a typical 2-lane state highway.Here are my suggestions for speed settings:20-25: City streets (a value of 25 is approximately 30 mph)
30: Major city streets, rural roads
35: Major rural roads
40: State highways
45: InterstatesEven though RE limits you to 60 seconds (max) between cars, I've been able to increase this by hacking the world files. I've used values up to 100 with no problems.Happy simming!Bruce Bridges
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RE: New Discovery on Car Spawner Speeds, brucek, Feb-15-03, 03:54 PM, (1) RE: New Discovery on Car Spawner Speeds, Railfan727, Feb-15-03, 06:23 PM, (5) RE: New Discovery on Car Spawner Speeds, brucek, Feb-15-03, 11:48 PM, (8) RE: New Discovery on Car Spawner Speeds, Railfan727, Feb-16-03, 09:25 AM, (9) RE: New Discovery on Car Spawner Speeds, Coonskin, Feb-15-03, 05:52 PM, (2) RE: New Discovery on Car Spawner Speeds, Railfan727, Feb-15-03, 06:04 PM, (3) RE: New Discovery on Car Spawner Speeds, Coonskin, Feb-15-03, 06:16 PM, (4) RE: New Discovery on Car Spawner Speeds, METRAUP, Feb-15-03, 06:28 PM, (6) RE: New Discovery on Car Spawner Speeds, heffed, Feb-15-03, 09:39 PM, (7)
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