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I just read Michael Vone's tutorial on using the grid to align trees or other objects in neat evenly spaced rows. (http://www.railpage.org.au/steam4me/trainsim/tutorials/orchards.html) I then came up with a "brilliant" idea. A large grove of trees could be a resource hog if the trees are placed individually. There are a number of groves on my route. What if I enable the placement grid and set the spacing. Now if I place a forest object with a high density, will the placement of the individual trees conform to the points in the grid?Cal Rasmussen Beaverton, OR cal.rasmussen@verizon.netColumbia Gorge Route (Phase 1 track completed, road construction resumed.)
RE: Of Forests and Groves, Tree Frog, Feb-14-03, 02:27 PM, (1) RE: Of Forests and Groves, pvoxland, Feb-14-03, 02:37 PM, (2) RE: Of Forests and Groves, calr, Feb-14-03, 02:57 PM, (3) RE: Of Forests and Groves, CSXALine, Feb-14-03, 09:31 PM, (4) RE: Of Forests and Groves, calr, Feb-15-03, 00:05 AM, (5) RE: Of Forests and Groves, Tree Frog, Feb-15-03, 00:49 AM, (6)
As a great Oracle once said: "If I understand the question, the answer is yes." Maple Leaf Tracks seems to have used this technique very efficiently (and effectively) to create dense forestry along most of the tracks in the Michigan Ore route. Their vegetation object is a cross-shape line of pine trees, which are spaced closely enough that they overlap. The result is that you do not see gaps between the tree objects as you travel along the tracks. Because of the overlap, you do not even see that the trees are in fact regularly spaced on a grid. I am thinking this is a very efficient way to create dense forestry along a large area. I imagine it works like this, once you have a satisfactory tree/brush object. Set the grid spacing close enough so that for your object there is a fair amount of overlap; place many trees in their gridded positions. Then, with all the placed trees selected repeatedly copy and position the gridded forest alongside your tracks. As I haven't tried this yet, YMMV.
You have apparently misunderstood the question. Yes, your technique will work very well but the trees are placed as individual objects. That is resource intensive. I am talking about a forest object where you specify the center, length, witdh, and density (trees/sq. km) and the sim places the trees automatically. The biggest difference is that the forest object is ONE object regardless of how many trees it contains. Normally the trees in a forest region are randomly placed within the length, width boundaries. What I want to know is if the placement grid is enabled, will the trees be placed only on grid points or will they still be placed randomly.Cal Rasmussen Beaverton, OR cal.rasmussen@verizon.netColumbia Gorge Route (Phase 1 track completed, road construction resumed.)
It appears that forest regions are NOT affected by the placement grid. I set a grid spacing of 50 meters and created a forest region with a density of 9999. The trees appeared just as random as without the grid.Cal Rasmussen Beaverton, OR cal.rasmussen@verizon.netColumbia Gorge Route (Phase 1 track completed, road construction resumed.)
Cal,That was a great idea. Too bad it didn't work. One day we will have this RE completely figured out, probably about the time MSTS2 comes out (with a different RE). Bill Burnett