LAST EDITED ON Feb-10-03 AT 11:10 PM (EDT)
Is there any way to adjust how far from the tracks the cars actually stop? On sharply angled crossings, I'm getting up to three cars stopped between the gates and the tracks...I'd like the cars to stop short of the gates.Also, is there any way around the apparent length limit for car spawners?
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RE: Car spawners and grade crossings, gdwrench, Feb-11-03, 00:16 AM, (1) RE: Car spawners and grade crossings, werner001, Feb-11-03, 06:38 AM, (2) RE: Car spawners and grade crossings, gdwrench, Feb-11-03, 08:41 AM, (3) RE: Car spawners and grade crossings, henry3, Feb-11-03, 09:48 AM, (4) RE: Car spawners and grade crossings, Railfan727, Feb-11-03, 04:59 PM, (11) RE: Car spawners and grade crossings, Railfan727, Feb-11-03, 09:46 PM, (12) RE: Car spawners and grade crossings, gdwrench, Feb-11-03, 11:55 PM, (13) RE: Car spawners and grade crossings, Railfan727, Feb-12-03, 09:01 AM, (14) RE: Car spawners and grade crossings, Railfan727, Feb-11-03, 11:05 AM, (5) RE: Car spawners and grade crossings, gdwrench, Feb-11-03, 11:38 AM, (6) RE: Car spawners and grade crossings, Railfan727, Feb-11-03, 11:44 AM, (7) RE: Car spawners and grade crossings, gdwrench, Feb-11-03, 12:57 PM, (10) Adding vehicles, Railfan727, Feb-11-03, 11:47 AM, (8) RE: Adding vehicles, gdwrench, Feb-11-03, 11:59 AM, (9)
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Is road traffic really worth all this trouble, or should I only put traffic on roads that don't cross the tracks?