Is there any time limit on a defined player path?If you create a path which takes the player train into a yard or branchline operation where the player can shift cars or run on track with manual switches similar to Sniper's PON style, then returns to trackage that's under control of the AI until the player finishes the path defined, is that time gap limited?Let me explain my experiment:
In the track diagram, 'A' to 'B' and 'C' to 'D' is the mainline. The player path is defined as entering at 'A', proceeding the the Mill Grove Grainery siding, reverse point, backing out and taking the 3 to 1 crossover, reverse point, forward to the yard lead, reverse point, back out on to the mainline going toward 'D'.All switches are manual. Red signal markers are absolute, green are permissive. Ghost signal markers are switch indicators and a TO board at the station.If I pull the train into the yard lead and DO NOT hit the reverse point, it seems the train can continue to carry on switching chores in the yard and industrial tracks as long as it needs to. To inhance the test, I scheduled AI traffic to pass by on the mainline, which went through without getting hung up.When the switching was done, I pulled the train up to the yard lead reverse point, reversed direction, the yard lead/mainline crossover activated, signal 6N cleared and off I went down the mainline to the end of the activity. As luck would have it, AI traffic entered at 'C' and dutifully stopped at signal 2N and followed me back to the division point yard.Again the question; If I do not trigger the reverse point on the yard lead, could the player train stay in the yard indefinately without the return path to 'D' expiring?Also note that AI traffic did reset these manual switchs to suit the defined path.Hank
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RE: Lifespan of a player path, dmikulec, Dec-18-02, 10:25 AM, (1) RE: Lifespan of a player path, Signalmaster, Dec-18-02, 01:08 PM, (4) RE: Lifespan of a player path, dmikulec, Dec-18-02, 09:46 PM, (6) RE: Lifespan of a player path, rgarber, Dec-18-02, 10:29 AM, (2) RE: Lifespan of a player path, Signalmaster, Dec-18-02, 12:54 PM, (3) RE: Lifespan of a player path, rgarber, Dec-18-02, 02:10 PM, (5)
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