I downloaded and installed Mark Toland's pickup objects (hoppers, fuel depot, etc.), and I'm trying to get things to work. I've added them successfully to a route, but when driving a freight car through it doesn't appear to work. I know that it's animated as I checked the animate this object check box to see (I didn't leave it this way though). I can see the little-purple square in the middle, and the file properties show it as a freight coal loader.I start by drive a single diesel with one freight car and then stop in the center of the pickup object (in this case, the big hopper) and hold down the 'T' key. FWIW, the following line was added to my freight car:
IntakePoint ( 2.2 0.4 FreightCoal )
FreightAnim( Coal.s 0.1 0.925 )
I'm not worried about animating the load, just to know that the hopper facility is working or not. Mark added an animated light for users to know that the hopper was operating. Mine, as installed, does not.The purpose of this is to model operating coal tipples for Jerry's KP sub, and would like to test animated and non-animated theories. Any suggestions?Cheers!
Marc - 3DTrains
http://www.3dtrains.com
Pro Series Super Packs
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RE: Operating Pickup Object Loading Facilities, robertreedy, Nov-26-02, 02:52 PM, (1) RE: Operating Pickup Object Loading Facilities, Cctoide, Nov-26-02, 05:45 PM, (2) RE: Operating Pickup Object Loading Facilities, Hack, Nov-27-02, 03:25 AM, (5) RE: Operating Pickup Object Loading Facilities, Gandalf, Nov-27-02, 02:45 AM, (3) RE: Operating Pickup Object Loading Facilities, Hack, Nov-27-02, 03:23 AM, (4) RE: Operating Pickup Object Loading Facilities, Gandalf, Nov-27-02, 06:39 PM, (6) RE: Operating Pickup Object Loading Facilities, Hack, Nov-28-02, 06:41 PM, (7)
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