I've been working to rehab the CTSRR after its unfortunate troubles with the track database, and am in the process of going down the line and removing terrain spillovers and roadbed undercuts. These appear along the sharp cuts and fills that give the route its character, and are caused by the relatively coarse terrain grid MSTS uses. I'd really like to see some variable grid that would be much finer along the roadway, but.....Anyway, there is one place in particular that I've had to fix several times. The route at one point runs almost directly along the boundary between two tiles. The "natural" terrain along this boundary slopes down across the boundary, with the side of the mountain running parallel to the boundary. When I make the cut/fill in this location (using the "Y" key), I get a nice clean cut. However, there have been several times when I go back to run the route in the game when the terrain has popped back up to cover the track, for a length of about 50 meters and a depth of about 10 meters. I've gone back to the RE, reset the cut/embankment parameters (75 deg, 10m as the first try; 65 deg, 12 m as a second try), and I still get this spillover. I've reset the error bias to zero several times. Sometimes it pops back to 1, other times it's still at zero, but the spillover remains. I've also used the terrain button and set the elevation manually at each grid point, again with the result that the program reset the terrain to what IT wanted to see. At one point in here I rebuilt the track database, which may have reset the terrain for some reason, but that was not done every time.Does anyone out there know what causes the RE to ignore saved changes? It seems to me that this has some relation to the location along the tile boundaries, but once the terrain has been formed, why does the program spontaneously decide to change it? Is there some incantation that is needed to make sure that "Save" means "Save"? As always, help is much appreciated.Andy
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RE: Really annoying terrain spillovers, tvrail, Oct-15-02, 08:28 AM, (1) RE: Really annoying terrain spillovers, calr, Oct-15-02, 11:19 AM, (2) RE: Really annoying terrain spillovers, DRGWK36, Oct-15-02, 12:18 PM, (4) RE: Really annoying terrain spillovers, charlie, Oct-15-02, 12:14 PM, (3) RE: Really annoying terrain spillovers, calr, Oct-15-02, 12:34 PM, (5) RE: Really annoying terrain spillovers, Emu Farmer, Oct-15-02, 03:25 PM, (6) RE: Really annoying terrain spillovers, Kip, Oct-15-02, 04:11 PM, (7) RE: Really annoying terrain spillovers, LawrenceKellie, Oct-15-02, 04:23 PM, (8) RE: Really annoying terrain spillovers, DRGWK36, Oct-15-02, 07:37 PM, (9) RE: Really annoying terrain spillovers, JohnCS, Oct-16-02, 10:39 PM, (10)
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