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How do you get the track in one peice I have noticed on a pile of tracks that I have laid out on my route that some of the peices after already laying them down properly seems that as I tour the route some of the tracks end up giving me a derailment as though the track is moving everytime I play it.I have had one and reset it and now there are more and more of them poping up I don't exactly have a picture of it but you might get the Idea.
RE: How Do you, OkrasaGhia, Oct-14-02, 09:52 AM, (1) RE: How Do you, ske2751, Oct-15-02, 00:47 AM, (2) RE: How Do you, OkrasaGhia, Oct-15-02, 03:10 AM, (3) RE: How Do you, ske2751, Oct-15-02, 11:56 AM, (4) RE: How Do you, troub, Oct-15-02, 12:07 PM, (5) RE: How Do you, griffinmt, Oct-15-02, 01:06 PM, (6) RE: How Do you, Kip, Oct-15-02, 04:36 PM, (7)
No, don't get the picture? The track is hardly moving, might be a case of poor track laying. Pictures are very good at explaining things in less than a 1000 words.
Well I have spent today looking for problems in the track and yes there is plenty of them kinda weeding them out.Still derails in the activity but not just exploring the routeany other suggestions?
? Do not understand what you mean by "weeding them out"? Pictures would be extremely helpfull, press the 'Print Screen' button and you get a screen grab in your train simulator folder (think it's a pcx-file, sort by date and you'll find it).
Ok I have managed to get a picture to clue you guys inRepairing the track for errors is what I would call weeding out checking all aspects of the track.here is the picture
A little off-topic, it looks from the filenames like you're uploading a new picture of that CN train every time you post. Once it's uploaded, you can use the filename it's given to use it over and over again without re-uploading it every time. . .
Hard to tell from the perspective in the pic, but it looks as though the tracks are not only seperated, but have a different angle or direction.Tracklaying can be an art form The 'normal' approach is to lay a piece of track, get it into the correct position and orientation, then attach the next piece and proceed. If you EVER go back and manipulate any existing track such as elevation changes, it will disconnect from the remote end just like your pic shows. As you work along doing this, it can ripple across a lot of pieces.Could this explain it?Martyn T. Griffin griffinmt@mindspring.com
I've seen this type of scenerio if you have track that is angled up or down then removed then replaced. The "new" track will not attach itself until the track is adjusted (F4). This is caused by changing terrain or not re-adjusting the track from the original settings. Mark down the coordinates and go into RE to that point. See if there are any blue poles that denotes "gapped" track or not attached. Depending on the position of the track, select the higher ended track. It's pivot point is on the end. Use F4 and hold the "END" key and slowly move the track down a little until the end look like they are meeting. Sometimes gaps in track will not show a blue pole, but that gap you've shown us looks pretty big. Sometimes Dynamic Track will have to be used, but not sure in your case.If you have set track that has angles (other than "0") up or down and you remove or change the track after setting the terrain ("Y"), replacing that track (usually track in the middle) will mean that you have to re-position the track as before (different pieces other than the original may require major rework). I have had to do this a few times in Hoodoo Pass. At one point I had to replace or re-do about a mile of track to get everything corrected because I removed or changed original track angles to conform with the terrain and to keep the grades I intended.Before you delete a peice of track, see if it is angled up or down before you remove it. Check in the RE for blue poles. If there are no blue poles in the area in question, but still have the gap...fix it anyway. Get those rails as close as possible. In some cases you may have to use a shorter peice of track and add Dynamic Track, but you'll still need to adjust the angle.Kip 3DTS Route Developer 3dtrainstuff.com The Priest River Railroad"...it's so fictional, it's almost real" PRRR WesiteComing this fall: PRRR's Hoodoo Pass Route