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Fuel points

Fuel points – image 1

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Reading Topic #6825

Charter Member · 272 posts

RE: Fuel points

Not sure about this, enocell. I have at least that many placed on the PO & N and they all show up in the editor. Maybe it's related to the "Disapearing Consist" prolem?

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Charter Member · 272 posts

RE: Fuel points

When you place the object, right click on the wirefram to bring up the object "properties" under the "pick-up" tab, be sure that the quantity is set to infinite. Also be sure that the fuel type is correct ie. fuelcoal for a coaling station or fuelwater for a water tower. I then usually change the animation time to something like 2-4 seconds, so you can see the movement in the sim.hope that helps!

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Charter Member · 45 posts

RE: Fuel points

Hello,I read somewhere a couple of weeks ago that they only show up if they are on the player path created in the activity editor. I can't confirm this as I haven't tried it yet. Give it a try and see if it's valid information.Joerg

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Charter Member · 400 posts

RE: Fuel points

I don't think the path is the problem. I was testing the beta of Mike Mdimaio's PRR Middle Division route trying to make a simple activity from scratch and the fueling stations were showing in the route editor even before I placed my path. I think that it is probably that you need to set the amount to infinite and check the fuel type and set your animation time as Gandalf pointed out. I believe the default fuel level is zero so it may be that if you never set the fuel amount the fuel pumps are not showing because they are empty and thus would be useless in your activity except as scenery. I hope that this helps you figure it out, George.

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