Hey gang...what's the end result here..anyone tried this before?..What was your overall result..any troubles down the road?You all know I want as much detail in this GM&O route as I can get without causing major troubles, and you all have read my problem posts about not being able to add objects without crashing the RE...let me run this by you route builders...:I removed the boardering world file that had the most objects placed in it. I then opened RE and started to edit a busy tile next to the removed world files, and, was able to add much to it and it saved ok.I then replaced the neighboring world files, which were full of objects to the point of crashing the RE (but does'nt yet)..and ran a train...WALAH!It ran!...with all objects placed. "BUT", I cannot go back in and edit either tile without first removing the adjacent (object-full) tile.Now..am I asking for MSTS troubles when trying to run trains on this kind of construction?..(doing it this way I mean?)Have any of you done this? What was your end result?Have I found a way around the "object count" problem?...OR..Have I just created a whole new problem area...I'm all ears gang... Please..someone else try this..and let me know what you think. Thanks folks!
Paul...
www.mstsgmo.com
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RE: BOARDERING WORLD FILE REMOVED...then I could place , GMOF3A, Sep-29-02, 10:18 PM, (1) RE: BOARDERING WORLD FILE REMOVED...then I could place, lenglel, Sep-29-02, 10:55 PM, (2) RE: BOARDERING WORLD FILE REMOVED...then I could place, smmille1, Sep-29-02, 11:20 PM, (3) RE: BOARDERING WORLD FILE REMOVED...then I could place, LawrenceKellie, Sep-30-02, 12:58 PM, (5) RE: BOARDERING WORLD FILE REMOVED...then I could place, mivone, Sep-30-02, 11:09 AM, (4) RE: BOARDERING WORLD FILE REMOVED...then I could place, smmille1, Sep-30-02, 01:18 PM, (6) RE: BOARDERING WORLD FILE REMOVED...then I could place, griffinmt, Sep-30-02, 02:03 PM, (7) RE: BOARDERING WORLD FILE REMOVED...then I could place, LawrenceKellie, Sep-30-02, 02:10 PM, (8) RE: BOARDERING WORLD FILE REMOVED...then I could place, GMOF3A, Sep-30-02, 11:13 PM, (9)
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