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This is the title given to the operation in The tutorial on route building. Essentially, I am building a route that spans two of the RGE bitmaps. I have tried the method given in Michael Vone's instructions and have not had any luck gluing the two sections together. Am I missing something? I'm trying to merge east/west regions the same as the example.
If and when you need to make tiles that span across two regions (in some cases involving DEMS this would be the UTM Line), this is what I do. If you know exactly where your track is in relation to the map, or can recognize the known coordinates, then do this: Go to the global view, and set the mouse over the general area...right click and choose "zoom window" not "Zoom region". By zooming on the region it will go to that area but only show up to the boundries of that region. By zooming WINDOW, this does not happen. Zoom all the way; may have to right click about 5 times or so. Now...the fun part, finding your routes' area. I usually count the grid lines in the full global view that is near your route. Since the route in question is on a region border, it ought to be a little easier to find. The main thing to remember is that if you choose a route that borders a region (or UTM lines) use ZOOM WINDOW not ZOOM REGION. Unfortunatly, the ZOOM window will make you "work" to find the spot you want. In global view, just cruise the mouse cursor over the area in question as close as possible and write down the coordinates. Then ZOOM WINDOW as far as it goes. You'll have to move the window over several times to get to the spot you want. Use the coordinates you wrote down to help guide you in the general area. There could be an easier way, I don't know. Everytime I run into an area where the regions "split" or the "UTM lines" run the through I use ZOOM WINDOW...sometimes a necessary evil. Another method to find the area once you have zoomed the window to the max, do this first.. is in global view click on "New Quad Tree", drag the mouse on a box that roughly covers the route area and "select" tiles. You'll see a bazillion black squares. Do not save quad tree, or toggle them. Just zoom in with the window zoom and move the window until you see the many black squares. Now you know you are close. Once you are satesfied, drag the mouse over the temp quad you made and right click and choose delete tiles. Quad will be gone. Find the route (red lines) and go from there.Kip 3DTS Route Developer The Priest River Railroad"...it's so fictional, it's almost real" PRRR WesiteComing this fall: PRRR's Hoodoo Pass Route
Having the coordinates already worked out before doing anything in the RGE is best. But if you use Zoom Window, you'll know what I mean.Kip 3DTS Route Developer The Priest River Railroad"...it's so fictional, it's almost real" PRRR WesiteComing this fall: PRRR's Hoodoo Pass Route