X-Tracks 3.2 & TSECTION.DAT
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I'm one of those users who several months ago downloaded X-Tracks 3.1 and installed it according to the instructions. I haven't done anything in the RE during this period and all of the freeware routes here that I've downloaded seem to operate flawlessly, with one exception, "Sea View 2", an absolutely phenomenal route, which I'll elaborate on later. This particular problem may not even be an X-Tracks issue but since this is the route forum I'll ask about it anyway. Some of the other equally excellent routes which I've installed and run seamlessly are: ADFRR, Raton Pass, Ohio Rail 9.1, PONv5, LGV-MED, FFL, Abula Line, Cumbres & Toltec, NNJ beta7 (haven't applied the upgrades yet), not to mention tons of rolling stock and the fantastic "Big Boy", etc. I love steam!Now that the preamble is over let's get to why I'm posting this request for information. I'm contemplating installing the "Standardized" TSECTION.DAT file available in the library. Up to this point, the only modification to my stock install of MSTS has been the upgrade to X-Tracks 3.1 soon to be X-Tracks 3.2. In reading the scanty docs included with the standardized tsection.dat file download, I ran across a line, which mentions the inclusion of extra track sections. Now the route I want to install ("Milwaukee Road's Trans-Missouri Division Part 1"), mentions in its installation instructions that "both" the standardized tsection.dat and X-Tracks 3.2 are required. I'll take the route author at their word as far as requirements go but before I change my base setup even further, I'd like to know what the differences are and just what each file is adding to or changing in my setup/system? After all, doesn't X-Tracks add the extra track sections already, so what's this about track developers getting ID numbers for extra track sections to put into the standardized tsection.dat file? I'm certain there's a good reason but being that I've never created any custom track sections the coordination process is a mystery to me.Let me just say that since I've had X-Tracks on my system (several months now and counting), I haven't experienced any problems that I can attribute to having installed it. I'm very comfortable with it and the increase of available routes for downloading made the installation worth it. I'm looking to plunge into route building eventually but that's a whole different animal."Sea View 2" Route Issue
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Now the "Sea View 2" route issue. I start out in Pelican Bay and attempt to explore the various islands but even with the various locomotives (both steam and diesel types) on full throttle, the train seems to bog down every one or two hundred feet (my rough estimate based on train length as a guide), almost stall (based on loco's max power and consist total weight), then slowly lurch ahead again. If a very powerful locomotive is not used, I'm guaranteed to stall, otherwise, this cyclically repeats itself for the entire run. This process appears almost as if a very steep section of track is being hit but visually its all flat or just a gentle uphill slope. Incidently, when using the F5 key view, the train and locomotive brakes are both off. Throttle at 100%. The brake pipe pressure is at the pressure set in the .ENG files, 90 psi or more based on locomotive in use. The brake cylinder pressure stays at zero (0) and only intermittently jumps briefly between one (1) and (3) psi before returning to zero (0). This happens for my automatic introductoy ride activities as well as when I manually "explore" the route. Any ideas? I'd really love to run the length of the route full tilt without hitting the quicksand patches. The scenery is absolutely gorgeous.Conclusion
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Any comments regarding either of these issues is greatly appreciated, and again thanks to all the great developers who've taken the time and energy to create and share their wonderful efforts with this community. By the way, Fozzy, that "K-36" of yours is absolutely stunning. Bravo! (I know the last line should go in the locomotive forum but I couldn't help myself)
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RE: What Is The Difference Between X-Tracks 3.2 and Sta, LawrenceKellie, Sep-06-02, 04:47 PM, (1) RE: What Is The Difference Between X-Tracks 3.2 and Sta, level10, Sep-06-02, 04:52 PM, (2) RE: What Is The Difference Between X-Tracks 3.2 and Sta, dchagar, Sep-06-02, 04:55 PM, (3) RE: What Is The Difference Between X-Tracks 3.2 and Sta, Hawk, Sep-06-02, 05:21 PM, (4) RE: What Is The Difference Between X-Tracks 3.2 and Sta, level10, Sep-06-02, 05:23 PM, (5) RE: What Is The Difference Between X-Tracks 3.2 and Sta, Hawk, Sep-06-02, 05:36 PM, (6) RE: What Is The Difference Between X-Tracks 3.2 and Sta, LawrenceKellie, Sep-06-02, 05:38 PM, (8) RE: What Is The Difference Between X-Tracks 3.2 and Sta, Hawk, Sep-06-02, 05:46 PM, (9) RE: What Is The Difference Between X-Tracks 3.2 and Sta, LawrenceKellie, Sep-06-02, 05:53 PM, (10) RE: What Is The Difference Between X-Tracks 3.2 and Sta, Hawk, Sep-06-02, 06:18 PM, (11) RE: What Is The Difference Between X-Tracks 3.2 and Sta, LawrenceKellie, Sep-06-02, 05:37 PM, (7) RE: What Is The Difference Between X-Tracks 3.2 and Sta, level10, Sep-06-02, 06:37 PM, (12) RE: What Is The Difference Between X-Tracks 3.2 and Sta, Hawk, Sep-06-02, 07:09 PM, (13) RE: What Is The Difference Between X-Tracks 3.2 and Sta, lenglel, Sep-06-02, 07:34 PM, (14) RE: What Is The Difference Between X-Tracks 3.2 and Sta, level10, Sep-06-02, 08:10 PM, (16) RE: What Is The Difference Between X-Tracks 3.2 and Sta, level10, Sep-06-02, 08:13 PM, (17) RE: What Is The Difference Between X-Tracks 3.2 and Sta, davidbeach, Sep-06-02, 08:46 PM, (18) RE: What Is The Difference Between X-Tracks 3.2 and Sta, level10, Sep-06-02, 08:57 PM, (19) RE: What Is The Difference Between X-Tracks 3.2 and Sta, LawrenceKellie, Sep-06-02, 07:57 PM, (15) RE: What Is The Difference Between X-Tracks 3.2 and Sta, davidbeach, Sep-06-02, 09:01 PM, (20) RE: What Is The Difference Between X-Tracks 3.2 and Sta, dvdhoven, Sep-07-02, 01:43 PM, (21) RE: What Is The Difference Between X-Tracks 3.2 and Sta, level10, Sep-07-02, 03:49 PM, (22)
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