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What Tertex should I create for underwater?

What Tertex should I create for underwater? – image 1

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Reading Topic #6384

Member since Jun-26-02 · 237 posts

RE: What Tertex should I create for underwater?

LAST EDITED ON Sep-05-02 AT 11:19 PM (EDT)

Rory,I would think it only matters if you are planning on extending your route under water. Since I am , I'm wrestling with the same question. What terrain texture will create the best effect? Bill Burnett

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Charter Member · 863 posts

RE: What Tertex should I create for underwater?

Well here's why I asked. When I made a small pond on the default grass tertex, you can see the pieces of the grass where there are little jagged ridges. Thanx
(Wp713)

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Member since Jun-26-02 · 237 posts

RE: What Tertex should I create for underwater?

LAST EDITED ON Sep-05-02 AT 11:51 PM (EDT)

You could try making the slope of the ground on the sides of the pond steeper or you could try using a terrain transfer. However, what might be the easiest would be to hide the jagged ridges with aqatic plants. The plants might also make the pond look more realistic.Also, try setting the error bias to zero. That often helps eliminate the jaggies.Bill Burnett

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Charter Member · 863 posts

RE: What Tertex should I create for underwater?

Thanx for the feedback.
(Wp713)

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