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"BNSF Style Cantilever"
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SD70MAC (68 posts)
Apr-04-02, 10:28 PM (EST) "BNSF Style Cantilever" I made this Cantilever today but I have no program that I can use to color it, it should look like Alumumium color or a grey color right now its just a bluish grey color, I guess thats what its supposed to look like when converting it to MSTS from TSM, can anyone help me on this? I can even email the .s, .sd, and REF file to anyone that wants to help me on this, here are 2 links that shows what it looks like:http://communities.msn.com/TrainSimulatorFanSite/bnsfstylecantilever.msnw?action=ShowPhoto&PhotoID=4322http://communities.msn.com/TrainSimulatorFanSite/bnsfstylecantilever.msnw?action=ShowPhoto&PhotoID=4323I hope someone can help me on this and thanks.(P.S. the sooner I get this colored the sooner I can upload it so people can download.)Benjamin Matchett
Canadian National
Mount Clemens Subdivision
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Subject Author Message Date ID RE: BNSF Style Cantilever lightbg Apr-05-02 1 RE: BNSF Style Cantilever SD70MAC Apr-05-02 2
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lightbg (422 posts)
Apr-05-02, 01:09 AM (EST) 1. "RE: BNSF Style Cantilever" I must be wigging out.....I thought I answered this earlier...
Anyway, Ben, the dark blue kiss-of-death color is provided by TSM on anything converted to MSTS. If you're using Windows, you can paint or texture TSM objects using the Paint application in the "accessories" pull down menu.
You won't be able to do transparancies ( no alpha channels ), but it'll do fine until you get something better. To start, make some color squares in a 64X64, 128X128, or 256X256 size .bmp ( make sure you use that format to save your work in, and those sizes are what TSM requires ).When you save it ( in Paint ), put it in your project file along with the .dst file of your model. MAKE BACKUPS NOW!!!! - in case you color something and you're not crazy about it in the morning ( I use Save{Name}, then Save as {Name1}, Save as{Name2},.... you get the idea ). Then fool around with various colors on parts, or even polygon mode to see how TSM applies textures. Some models require you to use poly mode because when you texture one side of a part sometimes it " spills" over to something you don't want changed.
This should get you going. Shout back here if you're stuck
---------Jake------------
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SD70MAC (68 posts)
Apr-05-02, 04:45 PM (EST) 2. "RE: BNSF Style Cantilever" Anyone interested?Benjamin Matchett
Canadian National
Mount Clemens Subdivision
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