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"Port Authority of NY, pier building preview"

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enocell (392 posts)
Feb-08-02, 12:38 PM (EST) "Port Authority of NY, pier building preview" LAST EDITED ON Feb-08-02 AT 12:41 PM (EST)This is one of the largest buildings ever... I need to get the distance levels to work, or this may eat the framerates.This building will be repaintable, and the text is on a separate billboard so you can easily change it. Probably I will have to release the textures as a separate package(there's quite many of them).Message Areas - "Port Authority of NY, pier building preview" – image 1
Message Areas - "Port Authority of NY, pier building preview" – image 2
Message Areas - "Port Authority of NY, pier building preview" – image 3I made smaller inside part so there's less space to fill with stuff, but still lots of room.
Message Areas - "Port Authority of NY, pier building preview" – image 4
It's not complete since the wye is on the way, but I think it's good enough without the extension part and the ramp. Should I remove the wye and build this to it's complete size?Enocell
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Subject Author Message Date ID RE: Port Authority of NY, pier buil... lightbg Feb-08-02 1 RE: Port Authority of NY, pier buil... enocell Feb-09-02 2

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lightbg (356 posts) Click to send message via ICQ
Feb-08-02, 08:32 PM (EST) 1. "RE: Port Authority of NY, pier building preview" Whatever you feel like is fine with me.....I love this route, since I live only 10-45 minutes away, depending on how busy route 3 is....For a guy from Finland, you certainly have a good handle on this area. My compliments to your efforts.
---------Jake------------
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enocell (392 posts)
Feb-09-02, 11:53 AM (EST) 2. "RE: Port Authority of NY, pier building preview" LAST EDITED ON Feb-09-02 AT 11:55 AM (EST)I removed the wye and there's now this headhouse(what exactly is headhouse? The term was used in the site where I got the photos) at that place:
Message Areas - "Port Authority of NY, pier building preview" – image 6the tracks go to this covered pier:
Message Areas - "Port Authority of NY, pier building preview" – image 7I tried to make those distance levels to work but with no luck. Could somebody help me? Route editor will crash if there's anything else than the main object. These buildings are quite complex and working LOD's would increase frame rates.Enocell Remove | Alert Edit | Reply | Reply With Quote | Top

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