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"Street Running"

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woodman (118 posts)
Jan-25-02, 12:48 PM (EST) "Street Running" LAST EDITED ON Jan-25-02 AT 12:50 PM (EST)I'm starting to noodle around with traction/interurban equipment with TSM. And, I was wondering if it would be possible to build a route with street running. By this, I mean tracks embedded in pavement. I've seen one or two examples of "embedded track" and they looked good.The next question is building a street with static parked car objects in the curb lane, spawned vehicles running in the inside lanes and spawned cross traffic with "Traffic Signals".Anybody working along these lines? Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: Street Running enocell Jan-25-02 1 RE: Street Running dchagar Jan-25-02 2 RE: Street Running superbee Jan-25-02 3 RE: Street Running Hobart Jan-25-02 4

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enocell (364 posts)
Jan-25-02, 04:09 PM (EST) 1. "RE: Street Running" Check the Hoboken Shore RR. I just raised the road pieces so it does not look 100% perfect. Making accurate rails would need new track sections.
Message Areas - "Street Running" – image 1Enocell Remove | Alert Edit | Reply | Reply With Quote | Top
dchagar (22 posts)
Jan-25-02, 05:13 PM (EST) 2. "RE: Street Running" Although I haven't built the proper car yet, I'm working on an electric line now that had lots of street running.
Message Areas - "Street Running" – image 2
Excuse the CTA el car in 1925 Hibbing Minnesota, but it's all that will go around the curves coupled. The biggest single drawback that I've found is a lack of REALLY sharp turnouts. By simply raising the level of the road section slightly, you get a fairly realistic looking street with tracks in it. I do have cars runing down the outside lanes of the street, and have been able to make them stop when a train makes a turn across oncoming traffic by using the signals.
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superbee (12 posts)
Jan-25-02, 11:04 PM (EST) 3. "RE: Street Running" cool, that looks awsome. Remove | Alert Edit | Reply | Reply With Quote | Top
Hobart (148 posts)
Jan-25-02, 11:21 PM (EST) 4. "RE: Street Running" Way Cool. Now if we can only figure out how to increase the 2000m length limit on the spawners. Remove | Alert Edit | Reply | Reply With Quote | Top

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