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patm41 (524 posts)
Jan-20-02, 09:00 AM (EST) "PO&N Version 5 Whats the status Sniper ??"
Hows the progress on Version 5 coming ??
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Table of Contents
Subject Author Message Date ID RE: PO&N Version 5 Whats the stat... sniper297 Jan-20-02 1 RE: PO&N Version 5 Whats the stat... patm41 Jan-20-02 2 RE: PO&N Version 5 Whats the stat... Boweavel Jan-20-02 3 RE: PO&N Version 5 Whats the stat... riograndedude Jan-20-02 4 RE: PO&N Version 5 Whats the stat... tro1086 Jan-20-02 5 RE: PO&N Version 5 Whats the stat... Southern_Railway Jan-20-02 6 RE: PO&N Version 5 Whats the stat... sniper297 Jan-20-02 7 RE: PO&N Version 5 Whats the stat... sniper297 Jan-20-02 8 RE: PO&N Version 5 Whats the stat... Southern_Railway Jan-21-02 9 RE: PO&N Version 5 Whats the stat... lnghairedwizard Jan-21-02 10 RE: PO&N Version 5 Whats the stat... Boweavel Jan-21-02 11 RE: PO&N Version 5 Whats the stat... sniper297 Jan-21-02 12 RE: PO&N Version 5 Whats the stat... Boweavel Jan-21-02 13 RE: PO&N Version 5 Whats the stat... atl126 Jan-21-02 14 RE: PO&N Version 5 Whats the stat... Boweavel Jan-21-02 15 RE: PO&N Version 5 Whats the stat... kwk100 Jan-21-02 16 RE: PO&N Version 5 Whats the stat... sniper297 Jan-23-02 17 RE: PO&N Version 5 Whats the stat... 1802ta Jan-23-02 18 RE: PO&N Version 5 Whats the stat... Hawk Jan-23-02 19 RE: PO&N Version 5 Whats the stat... Southern_Railway Jan-23-02 20 RE: PO&N Version 5 Whats the stat... Hawk Jan-23-02 22 RE: PO&N Version 5 Whats the stat... sniper297 Jan-23-02 21 RE: PO&N Version 5 Whats the stat... sniper297 Jan-23-02 23 RE: PO&N Version 5 Whats the stat... Hawk Jan-24-02 25 RE: PO&N Version 5 Whats the stat... rgarber Jan-23-02 24
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sniper297 (1404 posts)
Jan-20-02, 03:34 PM (EST) 1. "RE: PO&N Version 5 Whats the status Sniper ??" I don't know if I'd call it "progress", exactly, most of my time was eaten up trying to get the signals working right. I just started back on expansion recently, and I'm not going to expand too far, since I have to signal and scenic everything I expand. Here's a neat little trick to get an idea of where the tile boundaries are for planning expansion, just place a piece of track at the edges so it shows up in the activity editor.
That' as far as I got with the addition, still got a little more track to lay.
Flipped the wye at 77, moved the town east of the main, AI traffic goes around town on the west track. Gotta clean up the terrain and scenic this a little more.
First new town east of 77, player track on left, AI on right. Two of the "missing shapes" static objects, track maintenance car and roadbed ballaster.
Decided to use both levels of the long lakebridge, upper for AI trains, lower for player. i don't care if it's prototype, it looks cool.
Going from double track to single track creates interesting operations with the AI traffic and signals, but you gotta have an excuse for it to make it feel real. So, toss in a bridge and make a river. Wooden trestle is another "missing object".
I finally decided to make a city, this area is gonna be a testbed for some of Dick van den Hoven's new "missing shape" fixes, all the "worn house" objects. Gonna make this burg look like my 'hood! Instead of looping around the switching district, the AI track goes up on an elevated structure (JP2redgirder) and passes over the player's yard and industry spur tracks.
So I got a long way to go yet, but at least all the stuff I wanted to do with this version has the bugs mostly out, so another month or so should do it. (knock on wood!)
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patm41 (524 posts)
Jan-20-02, 05:38 PM (EST) 2. "RE: PO&N Version 5 Whats the status Sniper ??" Thanks Sniper good stuff is worth waiting for ya know
the double bridge is kool !! That wooden tressel , you make that
or someone else ?? ...Please tell me ya kept the docks in NewCastle!!thanks againpatm41 Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1462 posts)
Jan-20-02, 05:52 PM (EST) 3. "RE: PO&N Version 5 Whats the status Sniper ??" Routes looking great Jim... This post just raged my emotions further towards Kuju tho....I cant believe 2 things i wanted since the start were actually there the whole bloody time !!! the 2 things being the track maintenance car and roadbed ballaster. Tho there not the only 2 things i see youve found that would of come in very handy earlier...Ever let out a big sigh. ?...............Catchya mate...its looking good. Remove | Alert Edit | Reply | Reply With Quote | Top
riograndedude (141 posts)
Jan-20-02, 06:06 PM (EST) 4. "RE: PO&N Version 5 Whats the status Sniper ??" Any way you can give us some street running, That'da be sweeet.
Behold The POWER of Black and Gold: THE RIO GRANDE RAILROAD Remove | Alert Edit | Reply | Reply With Quote | Top
tro1086 (122 posts)
Jan-20-02, 06:50 PM (EST) 5. "RE: PO&N Version 5 Whats the status Sniper ??" That looks GREAT Sniper, my favorite route is getting even better!! Just make sure it still has the activities with the cars scattered everywhere, I love switching them arround all over the map.Trevor Remove | Alert Edit | Reply | Reply With Quote | Top
Southern_Railway (79 posts)
Jan-20-02, 09:05 PM (EST) 6. "RE: PO&N Version 5 Whats the status Sniper ??" PO&N5 looks great, of course. Love the way you used both levels of the long lake bridge. How can we get the "missing shapes"? Remove | Alert Edit | Reply | Reply With Quote | Top
sniper297 (1404 posts)
Jan-20-02, 09:45 PM (EST) 7. "RE: PO&N Version 5 Whats the status Sniper ??" Pat, I didn't even START to get long winded in this one, and you fell asleep and started snoring anyway! No, that's not my trestle, it's on your MS/KUJU disk, but it's one of the (many!)missing objects, and either didn't have an SD file or there was something wrong with the SD file. That's the other project I've been working on, with a few other guys, getting a compact package together to access all the unusable stuff everybody already has. It's still in beta, but any of you guys want to try it out here's the beta package;
http://www.train-sim.com/dcforum/User_files/3c3d22853fb41330.zip
It still needs work, and I appreciate any feedback I get on it, cuz it's a community effort that will end up benefiting everyone.
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sniper297 (1404 posts)
Jan-20-02, 10:20 PM (EST) 8. "RE: PO&N Version 5 Whats the status Sniper ??" Oh yeah, I forgot. I'm also still working (off and on) on the track texture, and some additional terrain textures. The track texture might make it into V5, but I'm having trouble with the terrain textures because one of the other route developers keeps sabotaging my route. If anybody knows who this guy is, let me know so I can go sabotage his route too!
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Southern_Railway (79 posts)
Jan-21-02, 01:50 AM (EST) 9. "RE: PO&N Version 5 Whats the status Sniper ??" That is some realistic terrain, but the nostril for a tunnel entrance is too much. Remove | Alert Edit | Reply | Reply With Quote | Top
lnghairedwizard (563 posts)
Jan-21-02, 02:01 AM (EST) 10. "RE: PO&N Version 5 Whats the status Sniper ??" Well at least sniper didnt use a picture of Rich's "rear end" for a tunnel entrance....LMAOLonghairedwizard Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1462 posts)
Jan-21-02, 03:28 AM (EST) 11. "RE: PO&N Version 5 Whats the status Sniper ??" Lol.. I bet Rich didnt think that picture would come to haunt him so soon Catchya Remove | Alert Edit | Reply | Reply With Quote | Top
sniper297 (1404 posts)
Jan-21-02, 11:05 AM (EST) 12. "RE: PO&N Version 5 Whats the status Sniper ??" Hey, you wanna get really wierd, how about "Mount Putzmore"?
MSTS version of the Three Stooges! (Did they show that in Australia?) Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1462 posts)
Jan-21-02, 12:40 PM (EST) 13. "RE: PO&N Version 5 Whats the status Sniper ??" Roflol..And im not just typing that.. I Cant believe ive been imortallized in stone Hope thats gonna stay around on PO&N5...Yes Jim...The stooges made it here to.. And now with the advent of technology..we actually got a thing you guys call 'Cable' The the Bhudda of TV systems , Infact just the other day i had dropped by a mates house to catch up and he's got this fandangled thing called Foxtel..Well on it was there weird (And somewhat fake) thing called WWF ? you ever heard of that ? we here in the 'Bush" dont get to hear to much about these things ... Anyway..On it..Some guy, Vince ? something like that..He's starts going on about How ya president choked on a nut .. and when i'd left home it was just on the news earlier.. I thought.."WTF ??, Is this live" , 'Yeah man' was the reply.. The point being..Foxtel also has alot of other shows..Which no doubt include repeats of the 3 Stooges.. along with the dukes of hazard, Seinfeild..etc etc . Bring back the Goonies and the old hitch hikers guide to the galaxy radio plays i say Love to hear the Goonies again..Uncles got this record set i should burn...HmmmmmmmmmmmmmOk Catchya' Remove | Alert Edit | Reply | Reply With Quote | Top
atl126 (66 posts)
Jan-21-02, 12:52 PM (EST) 14. "RE: PO&N Version 5 Whats the status Sniper ??" THe WWF stands for the World Wrestling Fedaration it's mostly fake wrestling and dosen't make a lot of sence to watch except for the hot girls. Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1462 posts)
Jan-21-02, 01:25 PM (EST) 15. "RE: PO&N Version 5 Whats the status Sniper ??" Hehe atl126 I know what it is...Was just having a j\k... Sorry to confuse Catchya Remove | Alert Edit | Reply | Reply With Quote | Top
kwk100 (96 posts)
Jan-21-02, 10:02 PM (EST) 16. "RE: PO&N Version 5 Whats the status Sniper ??" Looking good! Where did you get that track ballasting gizmo in your 3rd screen shot? Where abouts is that tunnel that you go through, and on the other side there is no track (I think this is in the PO&N)kwk100 Remove | Alert Edit | Reply | Reply With Quote | Top
sniper297 (1404 posts)
Jan-23-02, 11:33 AM (EST) 17. "RE: PO&N Version 5 Whats the status Sniper ??" "Where did you get that track ballasting gizmo in your 3rd screen shot?" Look at post #7 for the zip. I'm not sure what you're talking about with the tunnel tho.
Bo, I'm gonna need a better shot of you to do that for real (assuming I get time for easter eggs like that) cuz the pic of you is too small, and blowing up your head (like you do with Foster's!) makes it too fuzzy. (also like Foster's!) Send me a better head shot, I'll see if I can get it to work. That terrtex was about 500 kilobytes by itself, and you couldn't package an ace file that big with the route for one tile, and ace files don't compress. By the time I get done screwing with custom track & terrain textures, the extras will be bigger than the route!
"Almost ready for prime-time" custom track texture, 500k. The bridge is yet another "missing object" (see post #7 in this thread). Remove | Alert Edit | Reply | Reply With Quote | Top
1802ta (200 posts)
Jan-23-02, 12:21 PM (EST) 18. "RE: PO&N Version 5 Whats the status Sniper ??" WOW! PO&N just keeps getting better.
Any chance you'd do an activity maker's guide for the route (With info on wich track to use for what etc.)? Remove | Alert Edit | Reply | Reply With Quote | Top
Hawk (292 posts)
Jan-23-02, 08:04 PM (EST) 19. "RE: PO&N Version 5 Whats the status Sniper ??" LAST EDITED ON Jan-23-02 AT 08:08 PM (EST)Hey Sniper-
I guess you missed my response to your reply in the "Dummies" thread. I think it's still there.
Anyway, I like your tip on marking the tile borders in AE. Right on.
It looks like we both had the same idea on the lake bridge. I put two of them together, over a swamp, on the Snafu Pass route.
Drum roll, please- Heading out from Struggleville, across the swamp.
A shot of the "other" traffic.
A long shot
And, Another long shot.
OK! Show's over.
Soooooooo!! When do you plan to share your new terrain texture? I think I've got a place for that texture down in the "Lost Buffalo Mine"
Oh yea! Mt. Putzmore. He! He! He! He!
Awright-I'm done.
Hawk
Sorry for the big pics. I guess I didn't size them down enough. I'll try harder, next time.
"And it comes to be, that the soothing light at the end of your tunnel, is just a freight train coming your way."
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Southern_Railway (79 posts)
Jan-23-02, 08:12 PM (EST) 20. "RE: PO&N Version 5 Whats the status Sniper ??" Hawk,Love those swamps. They look great. Is that the Okeefenokee Swamp? Remove | Alert Edit | Reply | Reply With Quote | Top
Hawk (292 posts)
Jan-23-02, 08:54 PM (EST) 22. "RE: PO&N Version 5 Whats the status Sniper ??" I'm thinking of naming the swamp "Sunk Souls Swamp" (or something like that). It's just south of Struggleville and just north of Blunder Dam, and the Lost Buffalo Mine). It still needs a lot of scenery, but I find myself getting bored with adding scenery. I like laying track. Eventually, I'll have to go back and do the scenery thing, but until then, "I've got rail to lay"
Hawk
"And it comes to be, that the soothing light at the end of your tunnel, is just a freight train coming your way."
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sniper297 (1404 posts)
Jan-23-02, 08:39 PM (EST) 21. "RE: PO&N Version 5 Whats the status Sniper ??" Yeah, I was gonna include a readme for that. It's not all that complicated tho, to set up the same type of open ended activity that we had in PO&N4, you start with setting a short path for the player that does not cross onto the main anywhere. This could be a little tricky, you have to set the end point far enough from the start point to accommodate the longest train that the player is likely to use in explore route so he don't get an error. At the same time, if the path intersects anyplace where an AI train is gonna go, then the player train will take priority, and the AI train will stop and wait until the player runs that path. If the player does something else and never runs the path, the AI train will just sit there forever, so it's important not to extend the path onto the main.
When setting up the AI paths, you have to place the start point, and go thru the entire route to the end point, selecting "take other exit" at every facing switch. This is to send the AI trains thru the diverging route (curved) every time the track goes from single track to double track, because the switches automatically reset to straight. Since the player is no longer actually on a path, just driving around with the switch window open and manually setting the manual switches where he wants to go, the AI traffic has priority at every meet. So on the mainline it's up to the player to pay attention to the signals, and if he does the AI dispatcher (HAL9000) can't set the switches to catch him in a "catch-22" standoff that ends the game. This is mostly thanks to Hank Sundermeyer's NA switchstand set, with the distant switch signals.
Going too fast and sleeping at the throttle, over ran the red distant signal at the other end.
AI dispatcher detects player train in single track block, delays throwing switch behind player.
Player backs up to previous doubletrack section, Once he's clear of the switch, "HAL" throws it for the AI train. AI train continues once path is clear again.
Screwing around and delaying the AI trains too much can have consequences, I have them spawning every ten minutes. This guy is only four minutes behind the first train now. Block the main for 20 minutes, you'll have 3 of them stacked up one right behind the other, and the way the "route of the pretzel benders" is layed out, you'll probably meet that parade somewhere else later on! Remove | Alert Edit | Reply | Reply With Quote | Top
sniper297 (1404 posts)
Jan-23-02, 09:16 PM (EST) 23. "RE: PO&N Version 5 Whats the status Sniper ??" Hey, Hawk, we're posting at the same time here! Swamp looks cool. I never thought of doubletracking the top of the bridge, looks like a tight fit.
OK, I just looked at the old thread. Party's over, everyone has already been bailed out of the drunk tank, and you're still hanging around? What an animal!
Seriously, it may be possible to do what you want, I don't know why you would want to, but it' possible. Maybe. Provided the programs starting almost simultaneously don't trip over each other. I tried to see if a "triple shortcut" could be set up with Win98SE (I've never seen WinME), because I really don't like batch files. The only reason I use them at all is when I can't figure out how to do something with the Windows OS. Batch files and DOS commands work differrently under DOS 7 (which is the actual OS that Win9x rides on top of), and some of the commands don't support long filenames. The path is particularly tricky, if there are spaces in it (like \Program Files\Microsoft Games\Train Simulator\) some DOS commands require using the old naming convention (turns into \Progra~1\Micros~1\Train~1\), and others won't work unless you use the full name but inclose it in quotes. Some commands work fine when you type them in, but won't run from a batch file.So your batch might look something like;CD\"program files\Norton\anti virus"
call Nav.exe
CD\earthlink
call conmgr.exe
D: (if it's on another drive here, otherwise you wouldn't need that))
CD\"micro junk stuff\buggy web browser"
call Iexplore.exe
C:
echo off
echo "Wouldn't it be easier to just click 3 icons?" Remove | Alert Edit | Reply | Reply With Quote | Top
Hawk (292 posts)
Jan-24-02, 04:56 AM (EST) 25. "RE: PO&N Version 5 Whats the status Sniper ??" Hey Sniper-
Thanks for your reply on the batch thingy.
I can see your point about how it could cause problems. Never looked at it like that.
At one time, I was clicking on 3 different icons. I just thought it would be cool to sreamline the process. One click, go to the little boys room, come back and your ready to go.
I guess I'll go back to 3 clicks.
Thanks again.
Hawk
P.S. Your new PO&N is lookin' good.
"And it comes to be, that the soothing light at the end of your tunnel, is just a freight train coming your way."
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rgarber (1076 posts)
Jan-23-02, 10:38 PM (EST) 24. "RE: PO&N Version 5 Whats the status Sniper ??" LOL!! That is the UGLIEST looking texture I've ever seen!! No wonder you were able to steal my gal away from me! Rich Garber Remove | Alert Edit | Reply | Reply With Quote | Top
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