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"Maximum objects on tile number?"

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Euston (711 posts) Click to send message via ICQ
Jan-10-02, 01:38 PM (EST) "Maximum objects on tile number?" What is the max. number of ojects you can have on 1 tile??Euston
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Subject Author Message Date ID RE: Maximum objects on tile number? rgarber Jan-10-02 1 RE: Maximum objects on tile number? LawrenceKellie Jan-10-02 2 RE: Maximum objects on tile number? jleslie Jan-10-02 3

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rgarber (1009 posts)
Jan-10-02, 01:44 PM (EST) 1. "RE: Maximum objects on tile number?" Somewhere near 800K I believe it is.Rich Garber Remove | Alert Edit | Reply | Reply With Quote | Top
LawrenceKellie (1036 posts)
Jan-10-02, 01:50 PM (EST) 2. "RE: Maximum objects on tile number?" This has been discussed many months ago, and it was found that it is not the maximum number of objects, per se, but the size of the World tile for that particular tile (I believe). About 700 KB seems to strike me as the upper limit for the world tile size.Now 700 KB will allow for many, many objects--enough objects to move the FPS to a crawl.Lawrence Remove | Alert Edit | Reply | Reply With Quote | Top
jleslie (26 posts)
Jan-10-02, 11:22 PM (EST) 3. "RE: Maximum objects on tile number?" Hi,
I have 1 tile now with 622 objects (all track!!!) for just under 400k file size. The fps slows wayyyyyyy down anytime that tile is within drawing distance for the program. Next project is to go in and try to cut down on the number of individual track sections. I know sometimes if I'm lazy and in a hurry, I'll lay down 6 10m straight sections in a row rather than a 10m and a 50m. In the route editor tutorial from Abacus, Michael Vone recommends the 700k tile file size.Cheers,Jeff Leslie
jleslie@neo.rr.com
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