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"what about the Wig Wags?"
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SD40T_2 (185 posts)
Dec-12-01, 06:10 PM (EST) "what about the Wig Wags?" hello, i've been wondering if anyone is going to give us the pleasure of having a wig wag or "Electric Flagman" in Train sim. It would be a great addition to all the people who want to make routes that take place in the 50's and 60's. Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: what about the Wig Wags? Captain Bazza Jan-05-02 1
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Captain Bazza (222 posts)
Jan-05-02, 03:39 AM (EST) 1. "RE: what about the Wig Wags?" Working nicely in the sim as a level crossing. For some reason the dirt road does not show up in the scenery (PO&N v3.1). The spacing between signal across the width of the roadway is suitable for small dirt road (tested) or secondary type road (untested).
There are two versions in the test route .REF. One as a Level Cr object where the crossing must be placed as required by the editor (very fussy - must be where a road crosses track) with sign animation triggered and with sound.
And also as a scenery object, can be placed anywhere, animation works continuously, no sound.Where do you want it uploaded (not zipped yet)?PS I had to remember you Americans drive on the wrong side of the road - LoL.
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