Train-Sim.Com
MSTS Route Design

Message Areas - "what about the Wig Wags?"

Train-Sim.Com Message Areas

"what about the Wig Wags?"

Email this topic to a friend
Printer-friendly version of this topic
Bookmark this topic (Registered users only)
Previous Topic | Next Topic Conferences MSTS Route Design (Protected) Original message
SD40T_2 (185 posts)
Dec-12-01, 06:10 PM (EST) "what about the Wig Wags?" hello, i've been wondering if anyone is going to give us the pleasure of having a wig wag or "Electric Flagman" in Train sim. It would be a great addition to all the people who want to make routes that take place in the 50's and 60's. Alert Edit | Reply | Reply With Quote | Top
Table of Contents

Subject Author Message Date ID RE: what about the Wig Wags? Captain Bazza Jan-05-02 1

Lobby | Topics | Previous Topic | Next Topic
Messages in this topic
Captain Bazza (222 posts)
Jan-05-02, 03:39 AM (EST) 1. "RE: what about the Wig Wags?" Working nicely in the sim as a level crossing. For some reason the dirt road does not show up in the scenery (PO&N v3.1). The spacing between signal across the width of the roadway is suitable for small dirt road (tested) or secondary type road (untested).
Message Areas - "what about the Wig Wags?" – image 1
There are two versions in the test route .REF. One as a Level Cr object where the crossing must be placed as required by the editor (very fussy - must be where a road crosses track) with sign animation triggered and with sound.
And also as a scenery object, can be placed anywhere, animation works continuously, no sound.Where do you want it uploaded (not zipped yet)?PS I had to remember you Americans drive on the wrong side of the road - LoL.
Don't let the computer WIN! Remove | Alert Edit | Reply | Reply With Quote | Top

Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic

Restored from the Train-Sim.Com archive, captured January 24, 2002. About this archive.