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cyberstorm (45 posts)
Nov-15-01, 07:12 AM (EST) "Trains and boats and planes" Since I've worked out a system for scheduled Aircraft and Boats in MSTS (special thanks to Mark from 3D trains and others) can I make a request for help from you 3D modellers out there for any aircraft and boat shapes as I would love to make a route with a working airport or canal system. (a barge would be great) Unfortunately I dont have a 3D design tool yet as I'm waiting for the Abacus software. Unfortunately this is as far as I've got. I built an airport on the Hakone line with a track system of sidings to stand aircraft on, this leads to a taxiway where the scheduled plane waits to take off down the runway and climb to a few thousand feet before flying off over the mountains. The plane follows a railway track set at detail level 10 (invisible) After take off the plane can be routed to different destinations by using switches. The Aircraft can be set up as traffic in the activities editor. For fun you can even fly the plane to take photos. Heres a screenshot of take off, the ENG file of the 040 was modified to give it the power to climb a 30 deg hill after a short runway, the 'plane' is already doing 180 mph as it rotates to climb.
I think the same system could be used for canals as follows. lay track in steep cutting, make invisible, fill cutting with water, modify train eng file and shape. You could even tow further barges as a consist.Hope I've inspired someone.Terry Alert Edit | Reply | Reply With Quote | Top
Table of Contents
Subject Author Message Date ID RE: Trains and boats and planes rgarber Nov-15-01 1 RE: Trains and boats and planes cyberstorm Nov-15-01 2 RE: Trains and boats and planes cyberstorm Nov-15-01 3 RE: Trains and boats and planes Boweavel Nov-15-01 5 RE: Trains and boats and planes DKlemm Nov-15-01 4 RE: Trains and boats and planes cyberstorm Nov-15-01 6 RE: Trains and boats and planes Stew Nov-17-01 7 RE: Trains and boats and planes Boweavel Nov-17-01 8 RE: Trains and boats and planes cyberstorm Nov-17-01 9 RE: Trains and boats and planes Boweavel Nov-17-01 10 RE: Trains and boats and planes cyberstorm Nov-17-01 11 RE: Trains and boats and planes Boweavel Nov-17-01 12 RE: Trains and boats and planes cyberstorm Nov-17-01 13 RE: Trains and boats and planes cyberstorm Nov-17-01 14 RE: Trains and boats and planes Boweavel Nov-17-01 15 RE: Trains and boats and planes cyberstorm Nov-17-01 19 RE: Trains and boats and planes Boweavel Nov-17-01 16 RE: Trains and boats and planes Stew Nov-17-01 17 RE: Trains and boats and planes cyberstorm Nov-17-01 18 RE: Trains and boats and planes ruifonseca Nov-19-01 22 RE: Trains and boats and planes cyberstorm Nov-19-01 23 RE: Trains and boats and planes cyberstorm Nov-18-01 20 RE: Trains and boats and planes Boweavel Nov-19-01 21
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rgarber (546 posts)
Nov-15-01, 09:01 AM (EST) 1. "RE: Trains and boats and planes" LOL! you know... if someone could make an elephant shape..., we could have flying elephants!!I've seen a house fly... I've seen a dragon fly...But I have never seen an elephant.... flllllyyyyyyyyy....Rich Garber
aka 'losin it' Remove | Alert Edit | Reply | Reply With Quote | Top
cyberstorm (45 posts)
Nov-15-01, 09:24 AM (EST) 2. "RE: Trains and boats and planes" Hey, we could make a flying saucer as well, then tell everyone thats why theres no people, they've been abducted terry Remove | Alert Edit | Reply | Reply With Quote | Top
cyberstorm (45 posts)
Nov-15-01, 03:44 PM (EST) 3. "RE: Trains and boats and planes" Well its not an elephant
Oh no! methane build up.......
This plane steers like a cow...
Incomming!!! Terry
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Boweavel (1267 posts)
Nov-15-01, 04:36 PM (EST) 5. "RE: Trains and boats and planes" Thanks Terry.. I havent pissed myself laughing so much for a while.. thats a classic set of pics..Catchya Remove | Alert Edit | Reply | Reply With Quote | Top
DKlemm (675 posts)
Nov-15-01, 04:02 PM (EST) 4. "RE: Trains and boats and planes" MS included a flying saucer in TS.David Klemm
Illinois Central Route
Illinois and St Louis Divisions
Ver 0.5 uploaded
Working on Decatur IL
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cyberstorm (45 posts)
Nov-15-01, 06:56 PM (EST) 6. "RE: Trains and boats and planes" Go get Mulder and Scully quick
Anyone seen that genetically modified cow of ours?
Hey, this UFO corners like its on rails!
Terry Remove | Alert Edit | Reply | Reply With Quote | Top
Stew (38 posts)
Nov-17-01, 03:34 PM (EST) 7. "RE: Trains and boats and planes" How about a Learjet?
If anybody wants one go here. http://members.shaw.ca/railways/ A limited time availability.
Stew
TSM Beta Team Member Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1267 posts)
Nov-17-01, 03:39 PM (EST) 8. "RE: Trains and boats and planes" You ripper !!! Thankyou very muchNow..What do i need to do to get it on rails folks ?Even if I cant I'll still lace the buggers everywhere :}Catchya Remove | Alert Edit | Reply | Reply With Quote | Top
cyberstorm (45 posts)
Nov-17-01, 05:19 PM (EST) 9. "RE: Trains and boats and planes" Nearly there, should have it flying in an hour or twojust got to swap the cow for the learjet and rework the eng file terry Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1267 posts)
Nov-17-01, 05:34 PM (EST) 10. "RE: Trains and boats and planes" Could ya send me one ? Ive allready downloaded and placed the learjet in my routes.. Anychance of letting us know how to turn it into a train ? Or are you gonna upload the finished plane\train ? :}Catchya Remove | Alert Edit | Reply | Reply With Quote | Top
cyberstorm (45 posts)
Nov-17-01, 05:51 PM (EST) 11. "RE: Trains and boats and planes" Thanks guys, shes finally in the AirWe have takeoff



I'll get down to writing this lot up properly now, I cant really post stuff without asking permission so I'll tell you what I did and you can make your own Eng files, flight paths etcGive me a day or two and I'll start a new threadeverything you need is covered in these threads anyway but I'll put it together as a tutorialThanks again guys, I couldn't have done it without you, Its cheered me up no end in a week when I found I'll have no job come christmas.Terry Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1267 posts)
Nov-17-01, 06:05 PM (EST) 12. "RE: Trains and boats and planes" So does this mean no more cows or flying saucers ? Thanks for your future tutorial on the subject for us newbies (well ..yeah ok , i know i know..Not so new..I just have the same memory as MSTS, ie leaky !)Catchya' Remove | Alert Edit | Reply | Reply With Quote | Top
cyberstorm (45 posts)
Nov-17-01, 06:11 PM (EST) 13. "RE: Trains and boats and planes" No, Im working on a consist of UFO and cow flying off over the mountains, I noticed that the cow hangs 40ft under the UFO, it looks like its being abducted for the old cattle mutilation job!Get back to you all soonI've got a CV to write See ya tomorrowTerry
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cyberstorm (45 posts)
Nov-17-01, 06:35 PM (EST) 14. "RE: Trains and boats and planes" LAST EDITED ON Nov-17-01 AT 06:36 PM (EST)Now we have a problem at port ogden, bridges are OK
But your Tunnels will have to be widened

And put some signs up a lot earlier for that copper mine, braking from 1000 Mph in 100 yds is just not on.
Terry Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1267 posts)
Nov-17-01, 06:40 PM (EST) 15. "RE: Trains and boats and planes" Lol.. Classic..Now we need someone to make angled track so the plane looks like its banking,, :}
Plus we need angled track for highspeed train routes too..So we kill the two birds with one stone :}Am i wrong in thinking we could just grab and convert MSFS planes willy nilly and convert them for MSTS ? ..i figured being the same company and all that things should be sweet...Maybe not
Catchya's Remove | Alert Edit | Reply | Reply With Quote | Top
cyberstorm (45 posts)
Nov-17-01, 08:30 PM (EST) 19. "RE: Trains and boats and planes" Thought someone came up with that one in a previous thread, the track banked OK but train sim ignored it. Doh!Wonder if the 3d plane model can be animated to bank on curves?Dont really know enough about 3d modeling for that, but train bogies turn on corners, can the same mechanism be used but turned through 90 degrees?Terry
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Boweavel (1267 posts)
Nov-17-01, 06:45 PM (EST) 16. "RE: Trains and boats and planes" Stew.. Thanks once again for the learjet conversion..Was wondering if you happened to have a little boat of sorts or possibly a 747 !!! :} I need a tug, no not that...a boat to push these damn ships outa port .. Need need need need...story of the world really.. To Qoute Marvin the Robot "Life..Huh..Dont talk to me about life":} any scraps will do :}Catchya Remove | Alert Edit | Reply | Reply With Quote | Top
Stew (38 posts)
Nov-17-01, 07:07 PM (EST) 17. "RE: Trains and boats and planes" Conversion of MSFS models directly isn't possible. Models that were designed in Flight Sim Design Shop and are in it's native *.FSC file format are importable to TSM. From there you will only need to make sure that all parts are textured, relocate the model so that it sits on the ground and then press 'C' to convert it to a Train Sim scenery object and identify what folder you want to put it in. The rest of the files are created/converted/updated for you.
I can rummage about to see if I can find a suitable 747 that's low in poly count. As for a tug, you must have read my mind. I was thinking of just such a project. So much fun, so little time to. I'm sure we'll see all kinds of great things from many people when TSM is released.
Stew
TSM Beta Team Member
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cyberstorm (45 posts)
Nov-17-01, 08:22 PM (EST) 18. "RE: Trains and boats and planes" I'll get digging some rivers ready for it then, I wanted to do a moving barge next anyway.Thanks again for the Learjet model it was the final touch.Terry Remove | Alert Edit | Reply | Reply With Quote | Top
ruifonseca (3 posts)
Nov-19-01, 08:08 AM (EST) 22. "RE: Trains and boats and planes" One could even make the Starship Enterprise Live long and prosper Remove | Alert Edit | Reply | Reply With Quote | Top
cyberstorm (45 posts)
Nov-19-01, 10:09 AM (EST) 23. "RE: Trains and boats and planes" I suppose you couldjust remember to set up the following in the .ENG fileMaxVelocity (Warp10)
MaxPower (9999KiloCochranes)
NoOfWheels (0)
Size (1.4Km,1Km,0.25Km)
BrakingForce (0.5 Impulse)
CouplingType (TractorBeam)
Sound (Swoosh.sms)
CabType (Season7Bridge)
Resistance (IsFutile) Remove | Alert Edit | Reply | Reply With Quote | Top
cyberstorm (45 posts)
Nov-18-01, 05:12 PM (EST) 20. "RE: Trains and boats and planes" Flying Aircraft in your routes
==============================Step by stepCreating the plane:
-------------------1) Create a folder called Plane in your "train simulator/trains/trainset" folder2) Copy the .ACE .SD and .S files for your plane, for example the Learjet into the folder3) find a suitible engine (I used the GD9_040T from train-sim.com ) to act as the driving mechanism becase it has a short wheelbase and is a steam engine so the steam effects can become jet stream effects.4) copy its files into the folder (you wont need its ace files)5) open the .ENG file into word or wordpad do not use notepad6) find the wagon name and rename it to "plane"7) change wagonshape to planes ".S" file name8) change the engine name to "plane"9) change the second wagon name to "plane"10) Modify Mass to 99t, adheasion to (0.9 0.9 4 0.5),numwheels to (24),MaxBrakeForce to (1000kN),MaxHandBrakeForce to (900kN), MaxPower to (99999kw), Maxforce to (999999ldf), MaxVelocity to (9999mph),WheelRadius to (1.22m),Sanding to (9999mph), MaxSandingTime to (9600)11 Modify sound files to point to Acela (sounds like a jet at 200 mph)Sound ( "..\\..\\Acela\\SOUND\\AcelaEng.sms" )Sound ( "..\\..\\acela\\SOUND\\AcelaCab.sms" )12 Modify the Stack, saftety valves and whistle width to 013 Modify the Cylinders as below to line steam up with jet engine exhausts:- CylindersFX
(
-2.0 2.3 -4.0
0 0 1
0.1
) CylindersFX
(
2.0 2.3 -4.0
0 0 1
0.1
)
14 Save the .ENG file in unicode formatNow you have your plane/train called "plane"Laying the flight path
----------------------This is like any other track laying in the editor, design your taxiways, stands and runway whichever way you want I opted for the following (I made the track visible to show design):A series of stands to spawn aircraft from:-
A long straight runway with a 30 degree climb at end:-
After track leveled out at height a flightpath across the mountains and beyond:-
Make each section of the track invisible by right clicking and setting its visibility to 10.Slope the track at greater than 3 degrees by using the steep track laying methods in this forum iebend track uppress "T" to swap ends bend up againad naseumI used long flexible tracks and long slow bends for the flight path as planes dont swerve suddenlyIts dificult to raise the track to snap on the next piece, use the numerical keypad controls.If you want serveral routes away from the airport, use swiches.NEVER PRESS THE Y KEY!! or the land comes up to meet the tracksave the route and call up the activty editorProducing a test flight
-----------------------Within the Activities editor create an activity using your plane travelling from the Stand to the end of your flightpath.I wont go into this as theres pleanty of other people who did a better job of explaining it.Save your activity and return to the simulatoryou will start in the cab, I know a steam engine doesnt look right (anyone for cab design) that doesnt matter as you will only see the plane from outside usually as an AI train.push 2 for external viewcheck you cant see track, if you can make sure overall detail level is below 10 and each tracks detail is 10 open it up full throttle! if you fly off the end of your flight path every thing is OK if you roll backwards at take off you need a longer run.Once you can take off and fly you can shedule the aircraft in your route as traffic, having planes fly to shedule, the possibilties are great. You just need to use the activities editor.Have funIf you have any questions please ask here or email me on terry@cyberstorm.co.ukTerry Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (1267 posts)
Nov-19-01, 07:17 AM (EST) 21. "RE: Trains and boats and planes" Cut..Pasted and saved..Thankyou very much :}catchya Remove | Alert Edit | Reply | Reply With Quote | Top
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