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djaquay (49 posts)
Aug-28-01, 02:33 PM (EST) "Manual elevation editing" I'm starting creation of a ficticious route, and can't use real world data, so I'm trying to figure out setting my own elevations in MSTS's Route Editor. Looking at Marias Pass, it looks like Kuju has set the floor and ceiling of each tile differently, and then manipulated the terrain up from the newly set floor. Is this a correct assumption? I tried this on one tile, and got a track database error once I reloaded the route, but wanted to ask before I went to my backup and tried again.Also, once track is layed, can you change the grade? I'm thinking that I'll be picking a start and end elevation for a grade, but will want to fine tune the track after it's layed. Is this a workable approach?Thanks lots,
Dave
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Table of Contents
Subject Author Message Date ID RE: Manual elevation editing baz Aug-28-01 1 RE: Manual elevation editing Hawk Aug-28-01 2 RE: Manual elevation editing djaquay Aug-29-01 3 RE: Manual elevation editing baz Aug-29-01 6 RE: Manual elevation editing djaquay Aug-29-01 4 RE: Manual elevation editing robertreedy Aug-29-01 5
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baz (58 posts)
Aug-28-01, 04:33 PM (EST) 1. "RE: Manual elevation editing" >I tried
>this on one tile, and
>got a track database error
>once I reloaded the route,
>but wanted to ask before
>I went to my backup
>and tried again. This will probably sound like a st-o-o-pid question -- but how did you make a backup of your route . Is it a simple matter of zipping up the route folder for your route? I have just lost my route -- did a simple change to it (deleted some track) , saved it and then when I went to re-open it at a later time, I got an error message and strangely, all objects that I had previously placed (houses, etc) were all gone!!! Anyway, I am still in the learning stage so it doesn't matter -- but I will need to "backup" from now on.Thanks Barry Remove | Alert Edit | Reply | Reply With Quote | Top
Hawk (83 posts)
Aug-28-01, 07:23 PM (EST) 2. "RE: Manual elevation editing" In my experiance (being very limited), if you try to change a section of track that is between two other sections (one on each end), you'll get a broken path.
Raising, or lowering, the elevation of either end of the track piece will seperate it from one of the track pieces it was connected to.
Does that help?
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djaquay (49 posts)
Aug-29-01, 08:27 AM (EST) 3. "RE: Manual elevation editing" Yes, and while it's what I suspected, it's certainly not what I wanted to hear. Sounds like that means that you need to plan fairly carefully, and use pieces that are as long as possible, and get it right the first time. And if you don't, prepare to rip up track. Any other ideas that might give me more hope than this?Dave
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baz (58 posts)
Aug-29-01, 05:10 PM (EST) 6. "RE: Manual elevation editing" >In my experiance (being very limited),
>if you try to change
>a section of track that
>is between two other sections
>(one on each end), you'll
>get a broken path.
>Raising, or lowering, the elevation of
>either end of the track
>piece will seperate it from
>one of the track pieces
>it was connected to.
>Does that help?
>Hawk I have discovered that you CAN change a piece of track in the middle of a longer piece of track ---- BUT , if this longer piece of track appears in the route path of an activity, then you have to go into the Activity Editor and redefine the path - otherwise you get a "broken path " message.Barry
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djaquay (49 posts)
Aug-29-01, 08:29 AM (EST) 4. "RE: Manual elevation editing" LAST EDITED ON Aug-29-01 AT 08:30 AM (EST)Zipping the route directory should do the trick, or, if you have enough disk space, make it a bit easier, and just copy the directory to somewhere else on your drive. I drag the folder to my c:\backup folder, and hold the Ctrl key down so it copies instead of moves. Then I rename it (as I keep several backup copies, to rotate them).HTH,
Dave
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robertreedy (31 posts)
Aug-29-01, 01:30 PM (EST) 5. "RE: Manual elevation editing" What I've used for backing up (and it has saved my behind and my route 4 times so far) is a simple DOS command, of course depending on what flavor of Windows you're using. btw, this is assuming you're comfortable with DOS. Before I started changing a route, I did a ( attrib *.* /s -a ) in the root of the newroute to change the archival pointer so I'd know which files were changed. Then after adding a small section I used the Activity Editor to set me up a path and went the entire length of the new section to make sure everything was working. Finally I made a new directory on another drive for 'nameofroutebackup', went to DOS, changed directory paths for both, then xcopy32 *.* /s /m D: which copied all the changed files to the other drive. After zipping this up for the fourth time now it only takes 6 meg of space (and that's for a route that is 790megs in size). What this does is saves the route .tdb, .rdb. tiles and world files so that they can be copied back at any time of failure. If you're comfortable with DOS, it's easy to do. Hope this helps someone! RobertR Remove | Alert Edit | Reply | Reply With Quote | Top
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