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UP La Grande Sub: Hinkle Yard progress

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Reading Topic #12679

Member since Aug-4-04 · 47 posts

Well I thought it was about time I gave and update...
So far so good, I have completed the track work in the Hinkle Yard area. I constructed the hump and bowl classification tracks to have a some what prototypical slope, but due to the physics in MSTS I have doubts that it will be operational (cars don't seem to roll freely very well). At the least, an activity can be created where you build trains from cars already sorted. I apologize to those frame-rate watchers as the quantity of tracks may stress the sim. Without any objects placed (just tracks) I'm doing about 30 fps. Next up will be continuing the mainline east as it follows the Umatilla River to Pendleton, OR. :Matt: UP La Grande Sub (Phase I)
Tracks: 55%
Scenery: 0%

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UP La Grande Sub: Hinkle Yard progress – image 1
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UP La Grande Sub: Hinkle Yard progress – image 2
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UP La Grande Sub: Hinkle Yard progress – image 3
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RE: UP La Grande Sub: Hinkle Yard progress, keiffer, Nov-05-04, 02:04 PM, (1) RE: UP La Grande Sub: Hinkle Yard progress, taracer, Nov-05-04, 02:52 PM, (2) RE: UP La Grande Sub: Hinkle Yard progress, Zephyr06, Nov-06-04, 00:29 AM, (3) RE: UP La Grande Sub: Hinkle Yard progress, NewEnglandRailFan, Nov-06-04, 11:01 AM, (4) RE: UP La Grande Sub: Hinkle Yard progress, landnrailroader, Nov-25-04, 09:00 AM, (5) RE: UP La Grande Sub: Hinkle Yard progress, NS4Life, Nov-25-04, 10:03 AM, (6)

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Member since Apr-8-03 · 97 posts

RE: UP La Grande Sub: Hinkle Yard progress

Nice work!

Modeling CSX, Metro North(ex CR, PC, NYC) Hudson Line, West Albany to New York Penn Station, 150 miles.
Mainline 100% complete.

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Member since Aug-4-04 · 47 posts

RE: UP La Grande Sub: Hinkle Yard progress

Unfortunately, Scalerail does not support dynamic track and does not provide the same wide range of switches found in other track systems (mtracks, xtracks...). Though I enjoy the look of Scalerail, I would have to greatly sacrifice prototypical accuracy to use it on the La Grande Sub. However, I have been looking into the possibilities of using multiple track textures on the route which would definitely enhance the appearance, we'll see.:Matt:UP La Grande Sub (Phase I)
Tracks: 60%
Scenery: 0%

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Member since Jun-18-04 · 1376 posts

RE: UP La Grande Sub: Hinkle Yard progress

UP La Grande Sub: Hinkle Yard progress – image 6

That looks real good Matt Keep workin away
-Dave

UP La Grande Sub: Hinkle Yard progress – image 7
You can e-mail me at davej8010@aol.com -or- hrrc_7324@yahoo.com -or- feel free to aim me.

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Charter Member · 1627 posts

RE: UP La Grande Sub: Hinkle Yard progress

Matt,That is looking just great. Evidently, you have avoided X-tracks as well. Fantastically complex, but then these yards tend to be that.J. H. Sullivan, P.E.
retired from CSX

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Member since Apr-8-03 · 680 posts

RE: UP La Grande Sub: Hinkle Yard progress

UP La Grande Sub: Hinkle Yard progress – image 8

WOW, nice yard, but it will be a FPS killer.
NS4Life
NIN4Ever666@Yahoo.comUP La Grande Sub: Hinkle Yard progress – image 9

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