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Too little info!

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Reading Topic #12316

Member since Jul-9-04 · 13 posts

I downloaded those wig wags in the train-sim library but when I unzipped them, there was too little info on how to install them. I know I have to move the .s and .sd files to the shapes folder and the .ace files into the textures folder of the route. But what about the .ref file? Or do I move other files to other folders or whatnot!!! What do I do???

-Nick, The Amtrak Cousin-

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RE: Too little info!!!, sniper297, Aug-06-04, 11:46 PM, (1) RE: Too little info!!!, CGW409, Aug-07-04, 11:06 AM, (2) RE: Too little info!!!, chazlee1, Aug-07-04, 12:07 PM, (3) RE: Too little info!!!, AmtrakCousin4723, Aug-07-04, 08:20 PM, (4) RE: Too little info!!!, Eryk, Aug-07-04, 08:59 PM, (5) RE: Too little info!!!, AmtrakCousin4723, Aug-07-04, 10:13 PM, (6) RE: Too little info!!!, chazlee1, Aug-07-04, 10:55 PM, (7) RE: Too little info!!!, AmtrakCousin4723, Aug-08-04, 00:20 AM, (8) RE: Too little info!!!, CGW409, Aug-08-04, 10:22 AM, (9) RE: Too little info!!!, ricksan, Aug-08-04, 10:45 AM, (10) RE: Too little info!!!, AmtrakCousin4723, Aug-11-04, 08:47 PM, (11) RE: Too little info!!!, ricksan, Aug-12-04, 07:13 AM, (12) RE: Too little info!!!, AmtrakCousin4723, Aug-12-04, 03:24 PM, (13)

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Charter Member · 6390 posts

RE: Too little info!!!

Looks to me like there's NO info, not even a readme. My guess would be to add them to the ref file as level crossing objects;LevelCr (
Class ( "LEVEL CROSSINGS" )
FileName ( wig-whatever.s )
Description ( "Higgledy Piggledy wiggledy waggledy 1" )
)LevelCr (
Class ( "LEVEL CROSSINGS" )
FileName ( which-wag.s )
Description ( "Higgledy Piggledy wiggledy waggledy 2" )
)And so forth. Never seen those used in a route, so you're the pioneer.

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Charter Member · 1943 posts

RE: Too little info!!!

Sniper
I'd be careful in classifing those as level crossing objects as from my expirence with the couple of wig wags that have shown up with ref file entries they've been classed as (IIRC) animated sceneryGary S


42 year old future curmudgen(Hey you kids get offa my lawn!!)

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Member since Apr-12-03 · 413 posts

RE: Too little info!!!

I have the wigwags in my route...here is the lines from my .ref file:Static (
Class ( Wigwags )
Filename ( GriswoldLightUnit.s )
Align ( None )
Description ( GriswoldLightUnit )
)Static (
Class ( Wigwags )
Filename ( GriswoldSignal.s )
Align ( None )
Description ( GriswoldSignal )
)Static (
Class ( Wigwags )
Filename ( WigWag_Mod-3.s )
Align ( None )
Description ( WigWag_Mod-3 )
)Static (
Class ( Wigwags )
Filename ( WigWag_Mod-3a.s )
Align ( None )
Description ( WigWag_Mod-3a )
)Static (
Class ( Wigwags )
Filename ( WigWagMod10.s )
Align ( None )
Description ( WigWagMod10 )
)Static (
Class ( Wigwags )
Filename ( Base.s )
Align ( None )
Description ( Base )
)Static (
Class ( Wigwags )
Filename ( Wig-WagMod11.s )
Align ( None )
Description ( Wig-WagMod11 )
)Static (
Class ( Wigwags )
Filename ( WigWagUQ.s )
Align ( None )
Description ( WigWagUQ )
)Just copy and paste those into your .ref file; just make sure to backup the .ref file before trying it.

Happy Rails,
Chaz
(BNSF Conductor)
<Too little info! – image 1>

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Member since Jul-9-04 · 13 posts

RE: Too little info!!!

Thanx All! But if i just copy that down on paper and type it onto my computer... will it still work?

-Nick, The Amtrak Cousin-

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Member since Jul-9-04 · 13 posts

RE: Too little info!!!

Thanx. So theres one space between the ... like " Class ( Wigwags )"
and to spaces down for every file like "Description ( WigWag_Mod-3a )
)

Static (
Class ( Wigwags )"

-Nick, The Amtrak Cousin-

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Member since Jul-9-04 · 13 posts

RE: Too little info!!!

Eryk says that the waggaers wag too fast. If it happens to me, how do I slow the pace down?

-Nick, The Amtrak Cousin-

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Charter Member · 1943 posts

RE: Too little info!!!

Nick
If the wigs swing too fast,short of contacting the original creator and see if he'll deem to alter it I don't belive there's much that can be done as swing speed(IIRC) has to do with the animation frames built in at the get go.Gary S


42 year old future curmudgen(Hey you kids get offa my lawn!!)

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Charter Member · 230 posts

RE: Too little info!!!

LAST EDITED ON Aug-08-04 AT 11:30 AM (EST)

To make them "wag" slower, go to the animation section at the bottom of the shape file and change the boldface items only in following lines...:
:
animation ( 40 30
:
:
tcb_key ( 0 0 0 0 1 0 0 0 0 0 )
tcb_key ( 5 0 0 -0.156434 0.987688 0 0 0 0 0 )
tcb_key ( 10 0 0 -0.292372 0.956305 0 0 0 0 0 )
tcb_key ( 15 0 0 -0.160743 0.986996 0 0 0 0 0 )
tcb_key ( 20 0 0 0 1 0 0 0 0 0 )
tcb_key ( 25 0 0 -0.160743 -0.986996 0 0 0 0 0 )
tcb_key ( 30 0 0 -0.288196 -0.957571 0 0 0 0 0 )
tcb_key ( 35 0 0 -0.143493 -0.989651 0 0 0 0 0 )
tcb_key ( 40 0 0 -0.00436324 0.99999 0 0 0 0 0 )
:
:The number 40 in the "animation" line yields a cycle of just over one second. A higher number will slow it down even more, but you have to change the first number in "tcb_key" lines proportionally.These objects are indeed "animated scenery" as was previously pointed out. They are also excellent models IMHO.Rick Grout
Portland, OR

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Member since Jul-9-04 · 13 posts

RE: Too little info!!!

LAST EDITED ON Aug-11-04 AT 08:59 PM (EST)

Thanx... I'll see if Icaught up with what you said... lolWait... for the tcb_key lines... how do i change them in proportions... where do I start? From "40" how did you get the "0" "5" "10" "15" ... so on. I'm a rookie as you can probably see so I get confused easy. Please explain. Thanx!

-Nick, The Amtrak Cousin-

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Charter Member · 230 posts

RE: Too little info!!!

So, Nick, did you look at the original shape file? Ha! I knew it! The example I used happens to be the one called WigWagMod10.s, but the other ones are similar. In the original download, the animation section looks like this...:
:
animation ( 8 30
:
:
tcb_key ( 0 0 0 0 1 0 0 0 0 0 )
tcb_key ( 1 0 0 -0.156434 0.987688 0 0 0 0 0 )
tcb_key ( 2 0 0 -0.292372 0.956305 0 0 0 0 0 )
tcb_key ( 3 0 0 -0.160743 0.986996 0 0 0 0 0 )
tcb_key ( 4 0 0 0 1 0 0 0 0 0 )
tcb_key ( 5 0 0 -0.160743 -0.986996 0 0 0 0 0 )
tcb_key ( 6 0 0 -0.288196 -0.957571 0 0 0 0 0 )
tcb_key ( 7 0 0 -0.143493 -0.989651 0 0 0 0 0 )
tcb_key ( 8 0 0 -0.00436324 0.99999 0 0 0 0 0 )
:
:Now look at my previous post. What's different? The first number in every line is simply multiplied by 5! Why 5? No particular reason -- could easily have been some other multiplier. It produced what seemed to me to be a reasonable period for the wig-wag pendulum. Essentially, I slowed the swinging motion down by a factor of 5.Try it out, please, and report back.Hmmmm, just in case: If you don't know how to (a) uncompress a shape file and (b) edit one, there are several ways. Do a search of these forums. ( Hints: (a) ffeditc_unicode.exe (b) Wordpad (c) no more hints! )RVG

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Member since Jul-9-04 · 13 posts

RE: Too little info!!!

Actully, I looked at the wigwag's shape file and only found like 2-3 things in it!!! I couldnt find the "animation" section. I was only "Detail Level ( 0 )" and some other stuff I forgot. Am I suppose to do something so that it displays the "animation" section?

-Nick, The Amtrak Cousin-

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