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Signals don't work

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Charter Member · 440 posts

Hi all!
I'm having problems installing signals that work. All the signals I install are not lit when running the simulation. In the editor when placing a signal, I'm not able to link up the signal with a specific switch and I'm not getting a red pyramid on the rails as shown on other routes.
Am I missing something?Joe simerjoe@verizon.net

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RE: Signals don't work, jdtrainman, Aug-04-04, 07:18 AM, (1) RE: Signals don't work, Simerjoe, Aug-04-04, 06:50 PM, (2) RE: Signals don't work, jdtrainman, Aug-04-04, 07:19 PM, (3) RE: Signals don't work, sniper297, Aug-04-04, 08:19 PM, (4) RE: Signals don't work, Simerjoe, Aug-05-04, 04:59 PM, (5) RE: Signals don't work, sniper297, Aug-05-04, 05:40 PM, (6) RE: Signals don't work, AmtrakCousin4723, Aug-06-04, 10:30 PM, (7) RE: Signals don't work, Simerjoe, Aug-07-04, 07:32 AM, (8) RE: Signals don't work, AmtrakCousin4723, Aug-08-04, 00:23 AM, (9)

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Member since Apr-8-03 · 1498 posts

RE: Signals don't work

Your signal script file doesn't have the signals programmed that are in the sigcfg.dat file. The signals have to have programming in order to work.JBD

Jim Duncan
Midwest Rail Group

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Charter Member · 440 posts

RE: Signals don't work

But I'm using the same sigcfg.dat file that was in the other route from where the signals work. Please explain about programming that you mentioned.Joe

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Member since Apr-8-03 · 1498 posts

RE: Signals don't work

Did you copy over the sigscr.dat file, too? You also have to copy over the light texture (SigLight.ace).JBD

Jim Duncan
Midwest Rail Group

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Charter Member · 6349 posts

RE: Signals don't work

Problem is Jim Steven (you remember him, the MS windows developer guy), during his hunt for missing objects back in 2001, added "preview only" type stuff to ALL_OBJECTS.ref. Anything that used any part of ALL_OBJECTS.ref will still have some of those in there, I think Stuffit.ref has them too.static (
class ( "TRACK OBJECTS" )
filename ( "us2bsignal2.s" )
description ( "Signal, us b 2" )
align ( None )
)static (
class ( "TRACK OBJECTS" )
filename ( "us2bsignal3.s" )
description ( "Signal, us b 3" )
align ( None )
)Best thing to do is go thru the ref file and do the EDIT, FIND, for the line;
class ( "TRACK OBJECTS" )
and delete anything that's a signal, change anything else to;
class ( "TRACKSIDE OBJECTS" ).That way the only objects in the Track Objects section of the object selector menu will not come from the ref, only from the .dat files.Signals don't work – image 1 Both of these objects are US2bsignal2.s, the one on the left is an actual signal that comes from the sigcfg.dat file, tethered to the red marker on the track. That's a working signal since it has the track marker. The one on the right is the same shape, but not connected to any track marker, since it comes from the ref file instead of the sigcfg.dat file it's merely a static object, and not really a signal at all.

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Charter Member · 440 posts

RE: Signals don't work

I appreciate the helpful hints but nothing seems to work.
Even when I edit an existing route with working signals, I can't seem to add any that work.
What in the world am I doing wrong?HELP

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Charter Member · 6349 posts

RE: Signals don't work

That was one of the things that I still don't get, the default Marias Pass has gantry signals. Try to add a gantry signal next to an existing one, you get a "no extended shape data" error. Turns out there's no SD file for the gantry signals, yet the ones already placed work fine. How did they get away with that?!Anyway, back to basics, the white cross goes over the track, left click and you should get the red pyramid with a signal shape. If you don't get a red pyramid then the object you're attempting to place is not a signal, it's merely the shape file for a signal that somebody stuck into the ref file to make a static object out of it.Once you get the correct one with the red pyramid (and that's why I suggest deleting any datablock containing signal shapes from the ref file, avoids confusion as to which is which), you actually have two objects, the signal head and the pyramid. If you select the pyramid you can slide it back and forth along the tracks, if you select the signal head (gantry head or post, the part that's visible in the game) you can move that to the limit of the invisible "tether" that connects it to the red marker. Rotating the signal head will flip the point of the red pyramid, this is the facing direction. Before we go any further, possibly everyone is assuming you already know this; Interval signals can't be linked, need an interlocking for that. For interlockings;Signals don't work – image 2The signal on the left can't be linked to the switch at upper right, since it's facing the wrong way. Rotating around to face the other way, now it can be linked since the base of the red pyramid faces the switch. Assuming it is a linkable signal of course, this one being a BNSF interlocking we got past that hurdle. Now how to link it? Select it, and right click to bring up properties.Signals don't work – image 3Selecting the signal tab, I get three link buttons that are greyed out. That's because there's nothing to link, so I click on the box next to Signal Head 2 to put a checkmark in it, now two of the link buttons come alive. Click the top link button, I get the window on the right, then click on the straight track beyond the switch to link that. next I click the bottom link button, and in the right hand "Link Signal Head" window I click on the curved track beyond the switch. I DO NOT click on "close" for that window, I click OK in the properties window to save the changes.Every signal set is different, if you're stealing a signal set from an existing route best way is to select a signal on that route and right click on it to see how the links are supposed to be set up. Copying the sigcfg.dat and sigscr.dat to the root of your route is obvious, but don't forget to copy the signal shapes and textures as well. Don't forget to hunt up the name of the guy who made the signals for your credits, worst trouble with stealing stuff from other routes instead of downloading the original package is keeping track of who did what. I stole some horses from the Seaview route yesterday since I couldn't get into UKtrainsim, fortunately Bill listed Terry Thornton as the author so all I gotta do is stick his name in my readme.

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Charter Member · 440 posts

RE: Signals don't work

I copied the sigcfg and sigscr dat files from Marias Pass to my route and discovered that the signals come in with the red triangle in the re. Now my signals are working the way they should be.I want to thank all those people who tried to help me on this.Joe simerjoe@verizon.net

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Member since Jul-9-04 · 11 posts

RE: Signals don't work

LAST EDITED ON Aug-08-04 AT 00:23 AM (EST)

Yeah I did the same thing and now I have signals on my new route. I even took notes of this Topic. Now all I need to do is learn how to link the signals the way they are linked on the FBL. By the way... whats a "trailing point"

-Nick, The Amtrak Cousin-

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