Got a new *&%$#! KUJU bug now, trying to determine what has the biggest impact on framerates by changing the ESD detail level in the .sd file for assorted objects. I changed Bill (longhairedwizard) Bzak's 4500 poly count refinery fractionating complex to ESD detail level 10, and that works, at full detail on the advanced display world objects density slider now you see it, slide the WOD down to 9 and it's gone. So I'm experimenting with weed clumps VS static trains, change the static trains to 10, and they're still there at WOD 9. Down to 8, and they're gone, but so are the weedclumps, which are ESD 7!
WOD 9, the ESD 10 static trains which are not supposed to be visible, are still displayed?!
Then at WOD 8, the ESD 10 static trains are not loaded, but the ESD 7 weeds which ARE supposed to be loaded at 7 or above are AWOL!I can change the weeds to ESD 0 for the tests, but what I want to know is, how are we supposed to determine what the player will see at various world object density levels if this thing is gonna be moody about it? Anyone else seen this before?
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RE: ESD detail level and world objects density., Hack, Jul-27-04, 09:59 PM, (1) RE: ESD detail level and world objects density., Mark_Blum, Jul-28-04, 08:38 PM, (7) RE: ESD detail level and world objects density., Hobart, Jul-27-04, 10:00 PM, (2) RE: ESD detail level and world objects density., Roman, Jul-28-04, 05:42 AM, (3) RE: ESD detail level and world objects density., sniper297, Jul-28-04, 11:33 AM, (4) RE: ESD detail level and world objects density., Roman, Jul-28-04, 03:36 PM, (5) RE: ESD detail level and world objects density., carloshr, Jul-29-04, 03:51 AM, (8) RE: ESD detail level and world objects density., Swissie, Jul-28-04, 05:57 PM, (6) RE: ESD detail level and world objects density., sniper297, Jul-29-04, 05:28 PM, (9) RE: ESD detail level and world objects density., MikeSimpson, Jul-30-04, 08:39 PM, (10) RE: ESD detail level and world objects density., sniper297, Jul-30-04, 09:45 PM, (11)
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And examining the datablock in the W file for that shape shows no differences with any other static object.Just for the heck of it, those storage tanks are clones of enocell's tanks, all were placed with ESD 5. So I'll change the SD files, one to 10, one to 9, and one to 8.


That works as advertised, no need to fiddle with W files. Note the second shot weeds are there, third shot they're gone, those are also ESD 9, altho when placed they were ESD 5. I wouldn't mind the MSTS bugs so much if they were at least consistent, make it a lot easier to work around them.