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Scale Rail Dynamic Track Using Gantry.dat

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Reading Topic #12231

Charter Member · 39 posts

Here are some images of the dynamic track that I have made using the gantry.dat file. I used a 1m section and set it up in the gantry.dat file with 1m spacing. This idea is best used for only where you must use dynamic track as it drives up your object count. You will also need to manually remove the rest of the spawned tiles or edit the world files. I am still working on a way to have the dynamic track with traparent textures so you don't see the square rail that comes with it. I actually do have a solution to this but it is a bit of a pain when loading your route, you just delete the textures and click yes to all the error messages that come up when the route loads. Well in the mean time it is something for some of you to work on.

Attachments
Scale Rail Dynamic Track Using Gantry.dat – image 1
http://www.train-sim.com/dcforum/User_files/40f61c4e67d18661.jpg
Scale Rail Dynamic Track Using Gantry.dat – image 2
http://www.train-sim.com/dcforum/User_files/40f61c5967e603fd.jpg

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Charter Member · 39 posts

RE: Scale Rail Dynamic Track Using Gantry.dat

I actually just figured that out by accident a couple of nights ago. But like you said it is not efficent as you will spend half an hour deleting the rest of the generated tile sections. Best used when building a route, not rebuilding a route as you can limit the amount of generated tiles. The best idea is not to use dynamic track in the first place if you can.

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