I am not sure if any of you have tried using the Gantry.dat file to spawn scenery such as tree and bush lines along the right of way. While working on my E&N route I got tired of manually setting each treeline and using forest regions for bushes and weeds. My route was taking forever to forest and the frame rates were low. While working on the route one night I hit the add gantries line by accident while I was on the phone and got a message saying that %&#*%.s was missing. After hanging up the phone I went into the route directory and started looking for the missing file and took a look at the gantry.dat file. After some experimenting I realized that I could use the gantry.dat file to spawn treelines rather than manually placing the treelines. So I went into TSM and started building tree blocks, tree, bush and weed lines and started experimenting. You can see the results for yourself in the screen shot forum under the "Chasing Trains on Vancouver Island" thread. What took me a month to do I could now do in an evening and best of all my frame rates and object counts were much lower.With the release of Scale Rail in the last week or two I have found that you can use the gantry.dat file to spawn sections of short sections of Scale Rail (2m or less) over the existing dynamic track instead of re-editing your route completely. This process is much easier than destroying your route. You will need to manually delete the additional spawned track tiles manually in the route editior or in the world files which I have found the easiest to do.I will try and post a picture tutorial in the near future if there is enough interest.
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RE: Scale Rail Dynamic Track And Spawned Scenery Using, cn_bayview, Jul-11-04, 10:04 PM, (1) RE: Scale Rail Dynamic Track And Spawned Scenery Using, pvoxland, Jul-11-04, 10:13 PM, (2) RE: Scale Rail Dynamic Track And Spawned Scenery Using, ENR3005, Jul-11-04, 10:48 PM, (3) RE: Scale Rail Dynamic Track And Spawned Scenery Using, Steven, Jul-12-04, 00:48 AM, (4) RE: Scale Rail Dynamic Track And Spawned Scenery Using, sniper297, Jul-12-04, 02:03 AM, (5) RE: Scale Rail Dynamic Track And Spawned Scenery Using, Richard, Jul-12-04, 07:35 AM, (6) RE: Scale Rail Dynamic Track And Spawned Scenery Using, chuckzeiler, Jul-12-04, 08:08 AM, (7) RE: Scale Rail Dynamic Track And Spawned Scenery Using, OTTODAD, Jul-12-04, 01:18 PM, (8) RE: Scale Rail Dynamic Track And Spawned Scenery Using, timken, Jul-12-04, 05:47 PM, (9) RE: Scale Rail Dynamic Track And Spawned Scenery Using, chuckzeiler, Jul-12-04, 09:32 PM, (10) RE: Scale Rail Dynamic Track And Spawned Scenery Using, ENR3005, Jul-12-04, 11:18 PM, (11) RE: Scale Rail Dynamic Track And Spawned Scenery Using, sniper297, Jul-12-04, 11:20 PM, (12) RE: Scale Rail Dynamic Track And Spawned Scenery Using, chuckzeiler, Jul-13-04, 08:49 PM, (13) RE: Scale Rail Dynamic Track And Spawned Scenery Using, sniper297, Jul-13-04, 10:20 PM, (14) RE: Scale Rail Dynamic Track And Spawned Scenery Using, ENR3005, Jul-14-04, 01:31 AM, (15) RE: Scale Rail Dynamic Track And Spawned Scenery Using, Swissie, Jul-14-04, 04:50 PM, (16) RE: Scale Rail Dynamic Track And Spawned Scenery Using, sniper297, Jul-14-04, 09:38 PM, (17)
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TH&B Van #68



On triple track it gets worse:
Since I think the distance is taken from the center track. As Chuck says this works best on flat terrain or in shallow sloped valleys, track on ridges isn't gonna work, and it's probably best saved for mainline running.For totally flat areas, here's another wierd idea:
I uncompressed USdecidclump1.s, edited in wordpad to change the ace files to three of my hacks of Steve Thompson's and Judd Spittler's pine tree textures, scaled X 0.7 Y 1.2 Z 0.7, shifted by X 50 Z 50, and added them to the gantry.dat. By scaling it smaller in all dimensions and using something like JP2bush1, 2, and 3 ace files in the shape you could carpet the whole ROW with weeds.Nice thinking outside the box on this one, Chris. Where the hell ya been, anyway? Charter member with 33 posts, you've either been AWOL or you don't talk much!Well, I gotta go try that bush clump idea now, I'll be back later to yak more.
Nobody ever accused me of being a man of few words!