This is very odd. I've used the Xtracks 3d modular points to make a few crossovers, but switching them in the game (hitting G) causes MSTS to lock up. The 'stock' points (5d/10d) all work fine. I've been hunting in forums all day looking for a possible cause, but no luck.
I'm using the latest release of Xtracks (3.10), but I can't imagine the problem is with Xtracks itself, there must be something I've done that is interacting with it in a bad way...Any ideas?Bob
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RE: Xtracks causing/contributing to lockup, Roman, Jun-01-04, 05:50 PM, (1) RE: Xtracks causing/contributing to lockup, tooltroll, Jun-02-04, 02:14 AM, (2) RE: Xtracks causing/contributing to lockup, Roman, Jun-02-04, 02:37 AM, (3) RE: Xtracks causing/contributing to lockup, tooltroll, Jun-02-04, 03:30 AM, (4) RE: Xtracks causing/contributing to lockup, OkrasaGhia, Jun-02-04, 12:21 PM, (6) RE: Xtracks causing/contributing to lockup, tooltroll, Jun-03-04, 01:41 AM, (10) RE: Xtracks causing/contributing to lockup, OTTODAD, Jun-02-04, 11:48 AM, (5) RE: Xtracks causing/contributing to lockup, OkrasaGhia, Jun-02-04, 12:28 PM, (7) RE: Xtracks causing/contributing to lockup, Roman, Jun-02-04, 01:09 PM, (8) RE: Xtracks causing/contributing to lockup, OkrasaGhia, Jun-02-04, 01:47 PM, (9) RE: Xtracks causing/contributing to lockup, OkrasaGhia, Jun-03-04, 12:12 PM, (11) RE: Xtracks causing/contributing to lockup, Roman, Jun-03-04, 12:33 PM, (12) RE: Xtracks causing/contributing to lockup, OTTODAD, Jun-03-04, 05:17 PM, (13)
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