I've checked out the glimmer of hope thread, but have been unable to find any more information on how textures are mapped to the ground data. It appears that it is from the .t file, but have been unable to decode it. Does anyone have any information, or can point me in the right direction?thanks,
pagefault.
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RE: Extracting texture names/locations from .t file, wacampbell, May-30-04, 07:55 PM, (1) RE: Extracting texture names/locations from .t file, pagefault, Jun-01-04, 08:59 PM, (3) RE: Extracting texture names/locations from .t file, MikeSimpson, Jun-01-04, 11:16 PM, (4) RE: Extracting texture names/locations from .t file, wacampbell, Jun-02-04, 07:57 AM, (5) RE: Extracting texture names/locations from .t file, pagefault, Jun-06-04, 08:53 PM, (6) RE: Extracting texture names/locations from .t file, pagefault, Jun-06-04, 09:11 PM, (7) RE: Extracting texture names/locations from .t file, wacampbell, Jun-06-04, 10:31 PM, (8) RE: Extracting texture names/locations from .t file, pagefault, Jun-06-04, 11:10 PM, (9) RE: Extracting texture names/locations from .t file, pagefault, Jun-07-04, 00:48 AM, (10) RE: Extracting texture names/locations from .t file, wacampbell, Jun-07-04, 07:53 AM, (11) RE: Extracting texture names/locations from .t file, MikeSimpson, May-31-04, 06:39 PM, (2)
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