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Sorry, I'm asking for help.I'm building my route. Laying sidings and passing tracks. But after laying some switches I found a strange problem:
When I open the same route in the AE to make paths for it, in certain locations, I cannot zoom in very much, because the AE freezes, and the Send/Don't Send message appears. It only happens in some specified points of the route in the A.E.
The DB rebuilt was already done and there was no problems with it.
I cannot realize what might be the problem.In the RE, everything seems to be OK.
But I'm afraid to continue, until I can find out what causes the problem.Thank you very much in advance.
Eduardo.
(My E-mail is in my profile)
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RE: The AE crashes when I zoom in, in the route I'm bui, OTTODAD, May-24-04, 07:56 PM, (1) RE: The AE crashes when I zoom in, in the route I'm bui, edwardson, May-24-04, 08:15 PM, (2) RE: The AE crashes when I zoom in, in the route I'm bui, OTTODAD, May-24-04, 08:25 PM, (3) RE: The AE crashes when I zoom in, in the route I'm bui, edwardson, May-24-04, 09:02 PM, (4) RE: The AE crashes when I zoom in, in the route I'm bui, sniper297, May-25-04, 00:55 AM, (5) RE: The AE crashes when I zoom in, in the route I'm bui, edwardson, May-25-04, 01:34 PM, (8) RE: The AE crashes when I zoom in, in the route I'm bui, OTTODAD, May-25-04, 07:55 AM, (6) RE: The AE crashes when I zoom in, in the route I'm bui, LoneWolf, May-25-04, 01:05 PM, (7) RE: The AE crashes when I zoom in, in the route I'm bui, edwardson, May-25-04, 01:52 PM, (9) PROGRESS!!!!, sniper297, May-25-04, 04:09 PM, (10) RE: PROGRESS!!!!, OTTODAD, May-25-04, 06:09 PM, (11) RE: PROGRESS!!!!, edwardson, May-25-04, 07:15 PM, (12) RE: PROGRESS!!!!, OTTODAD, May-25-04, 08:30 PM, (14) It worked out! Fine! :), edwardson, Jun-02-04, 08:50 PM, (15) RE: It worked out! Fine! :), OTTODAD, Jun-02-04, 10:31 PM, (16) RE: It worked out! Fine! :), edwardson, Jun-02-04, 11:38 PM, (17) RE: It worked out! Fine! :), OTTODAD, Jun-03-04, 08:19 AM, (18) RE: It worked out! Fine! :), robertreedy, Jun-03-04, 09:01 AM, (19) RE: It worked out! Fine! :), OTTODAD, Jun-03-04, 05:31 PM, (20) RE: It worked out! Fine! :), robertreedy, Jun-03-04, 11:20 PM, (21) RE: It worked out! Fine! :), OTTODAD, Jun-04-04, 08:59 AM, (22) RE: It worked out! Fine! :), LoneWolf, Jun-04-04, 10:08 AM, (23) RE: It worked out! Fine! :), robertreedy, Jun-04-04, 08:50 PM, (24) RE: PROGRESS!!!!, edwardson, May-25-04, 07:20 PM, (13) RE: PROGRESS!!!!, sniper297, Jun-04-04, 11:19 PM, (25) RE: PROGRESS!!!!, Hobart, Jun-05-04, 00:05 AM, (26) RE: PROGRESS!!!!, LoneWolf, Jun-05-04, 00:18 AM, (27) RE: PROGRESS!!!!, edwardson, Jun-05-04, 00:30 AM, (28)
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Look for one of those, and connect at least a 10 meter straight section to it. MSTS isn't happy unless it finds a blue pole beyond any red pole:
Good habit to get into is when you're laying large yards, if you place a crossover type switch with the second switch flipped, connect a 10 meter straight piece temporarily until you get back to finish the trackwork.If you get one of those problems where you can't select a piece of track in the route editor, "adjacent pieces not loaded" or whatever, remember that comes from the .tdb file. So if you delete the .tdb file and open the route, all the track sections are now static objects so you can select and delete them, then save, exit, delete the .tdb file again, and run the rebuild.

If you try to place it off the track and get that message, it's an interactive track object. That does indeed apply to fueling points, siding and platform markers, and anything else that has to be placed directly on the track or on a road section.Problem here is if you have to do a TDB rebuild and you have a powerful computer with a lot of RAM (thanks again, Otto! ), you'll lose all the interactive objects when you run the rebuild. If you have a Celeron with 64mB RAM it'll just lock up.Any object that you can place OFF the track is okay at any time, this is because track objects go into the \World\.w files (for visual reference) and the TDB and TIT files, and all three files must be in synch. Static objects go only into the \World\.w files and nowhere else, so it's impossible for thwm to get out of synch and screw anything up.
Here's the new Texas Tea on PO&N9, Bill's refinery objects and clones of Enocell's oil tanks went in right alongside the track, necessary so you can see where the track will fit. Since they are all static objects, it doesn't bother the TDB rebuild or get anything out of sequence.