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Forests aside, have you ever had an object become shrun

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Charter Member · 338 posts

(Calling Ron Picardi and Michael Vone!) I think I inadvertently shrunk an object in the RE to approximately one fifth of its default size. The object that was shrunken is Ron Picardi's 540-foot bridge, filename "OC540ftArchTrussBridge.s".I placed two copies of the truss bridge end-to-end in my route in order to meet the length of the crossing that the two megastructures are to bridge. I also laid a unique piece of track (7-metre straight) onto the end of the straight track that is to form the long crossing, solely for the purpose to manually extract its QDirection line to overwrite the counterparts of both truss bridges within the corresponding world tile. I learnt this trick from Michael Vone's chapter on rotating an object (Chapter 3.10.4) in his Year-2002 version of his route-building guide.It seems that Ron's 540-foot truss bridge (filename "OC540ftArchTrussBridge.s") has its centre of rotation offset, for when I went back into RE both copies of the bridge appeared somewhat perpendicular to the track that's to be supported. So I tried experimenting with the four data comprising the QDirection line, for Michael's guide does not mention how to rotate something by precisely 90 degrees. I chose to limit my experiments to only one of the two copies of the truss bridge. On my third attempt (experiment), I'd fiddled with the last one of the four QDirection data as follows: this fourth datum had a value of minus 0.793337, so I took the difference between it and the value of 1 while keeping the negative sign in the resultant value, i.e., I wholly replaced this datum to read minus 0.206663 instead. I re-saved the world file, entered the route in the RE, and was astonished to see that my tweaked copy of the bridge was one fifth of its oroginal size.So I fiddled some more (manually edit world file, re-enter RE, view progress, re-enter world file and manually re-edit, etc., etc.) changing the second-occuring datum in addition to the last-occurring one. No luck.So I made a copy of the regular-sized copy of Ron's truss bridge within the RE, and then manually fiddled with its QDirection data to try to get that dead-on, perfect alignment with the track. Upon re-entering RE, the shrunken copy was back to its default size; I did not change any datum to that shrunken copy, I confirmed this by reviewing the most recent, backed-up version I'd made of the corresponding world tile.Have I been missing out on something? Do you think my fiddling around with the data to the QDirection line actually caused the one copy to shrink?! I'm puzzled, the discovery's really baffling. Does anybody have any idea what triggered the shape to become shrunken, temporarily?Three screenshots of both the shrunken and regular bridge trusses now follow.Cheers,
goonybird

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Forests aside, have you ever had an object become shrun – image 1
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Forests aside, have you ever had an object become shrun – image 2
http://www.train-sim.com/dcforum/User_files/40a3d6972feb6df4.jpg
Forests aside, have you ever had an object become shrun – image 3
http://www.train-sim.com/dcforum/User_files/40a3d6a3302954a4.jpg

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RE: Forests aside, have you ever had an object become s, MikeSimpson, May-13-04, 06:25 PM, (1) RE: Forests aside, have you ever had an object become s, goonybird, May-13-04, 07:15 PM, (2) RE: Forests aside, have you ever had an object become s, mivone, May-13-04, 09:00 PM, (3) RE: Forests aside, have you ever had an object become s, goonybird, May-14-04, 02:46 PM, (4) RE: Forests aside, have you ever had an object become s, mivone, May-15-04, 05:03 PM, (6) RE: Forests aside, have you ever had an object become s, goonybird, May-17-04, 11:52 AM, (11) RE: Forests aside, have you ever had an object become s, rpicardi1, May-14-04, 07:19 PM, (5) RE: Forests aside, have you ever had an object become s, goonybird, May-17-04, 12:01 PM, (12) RE: Forests aside, have you ever had an object become s, rpicardi1, May-17-04, 01:15 PM, (13) Rotating objects by 90 degrees, Railfan727, May-16-04, 07:41 AM, (7) RE: Rotating objects by 90 degrees, rpicardi1, May-16-04, 08:44 AM, (8) RE: Rotating objects by 90 degrees, goonybird, May-18-04, 11:52 AM, (14) RE: Rotating objects by 90 degrees, mivone, May-16-04, 10:54 AM, (9) RE: Rotating objects by 90 degrees, goonybird, May-17-04, 11:50 AM, (10)

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Charter Member · 847 posts

RE: Forests aside, have you ever had an object become s

Not sure if it works in the same manner, but I use Paul Gausden's Shape file manager on all the bridge objects I use in routes. It allows you to increase the width,length and height of the object, so you can make any bridge fit the width of your rivers.Mike

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Charter Member · 338 posts

RE: Forests aside, have you ever had an object become s

Hmm, I've never had a need to change the size of an object to be imported, but then again I've been doing nothing other than laying track for the past two years.Anyhow, I used no such utility in my editing session.Cheers,
goonybird

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Charter Member · 694 posts

RE: Forests aside, have you ever had an object become s

Yes, I have accidentally distorted objects like bridges while placing and rotating them. I even tried to reuse (by copying) such distorted objects when they accidentally had obtained convenient shapes! But MSTS undistorted them back after a while.Just changing QDirection data is not to be recommended: the sum of the squares of the 4 numbers must remain equal to 1 to make geometric sense.My Object Rotator 2 freeware tool (available in the Train-Sim library) will tell you a lot (perhaps more than you want to know) about how to change QDirection, for a variety of purposes. You may see a preview at my web site before plunging in. (Note that this tool requires Excel.)
Michael Vone
Step by Step Guide to Route Building for MSTS - http://trainsimulatorworld.com/catalog/b506.htm
Object Rotator 2 freeware tool
Albula Line 2.1 Route
MegaCoaster Route (6 roller coasters)
Rocky Islands Route
Cliff Hanger Route
http://avsim.com/hangar/utils/mvchallenges/

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Charter Member · 338 posts

RE: Forests aside, have you ever had an object become s

>Just changing QDirection data is not to be recommended: Oh? That's new to me. Is there another version of your guide since the one you released in 2002?>the
>sum of the squares of the 4 numbers must remain equal to 1
>to make geometric sense. Thank you; I'd have never come close to guessing this pattern of those numbers.Cheers,
goonybird

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Charter Member · 694 posts

RE: Forests aside, have you ever had an object become s

Goonybird: the current version of my guide is that released in October 2002, version 2. It does not discuss QDirection in any detail.For more details on QDirection, see my free Object Rotator 2 in the Train-Sim library: even if you don't have Excel, its 70-page manual may be of some use.
Michael Vone
Step by Step Guide to Route Building for MSTS - http://trainsimulatorworld.com/catalog/b506.htm
Object Rotator 2 freeware tool
Albula Line 2.1 Route
MegaCoaster Route (6 roller coasters)
Rocky Islands Route
Cliff Hanger Route
http://avsim.com/hangar/utils/mvchallenges/

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Charter Member · 338 posts

RE: Forests aside, have you ever had an object become s

LAST EDITED ON May-17-04 AT 11:53 AM (EDT)

>For more details on QDirection, see my free Object Rotator 2
>in the Train-Sim library: even if you don't have Excel, its
>70-page manual may be of some use. Ahh, okay. I haven't bothered consulting it because I don't have Excel. I'm going to check it out once I'll have time to.Cheers,
goonybird

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Charter Member · 1313 posts

RE: Forests aside, have you ever had an object become s

Center on most of my bridges is at track level at the bridge center. Makes it easier to assemble in default orientation on a flat surface, then move the assembled unit into place.There may be some scaler value in the sim that is causing the distortion. Like, when the old SRV_Shed1 loses its roof and displays a huge version across the landscape before phoning Bill.SRV Ron

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Charter Member · 338 posts

RE: Forests aside, have you ever had an object become s

>phoning Bill. LOL!By the way, I stumbled upon the feature in my Windows-XP equipped computer last night wherein a user can switch off this automated reporting system. I'm once again not at my computer, but I'm quite sure that the setting can be found as follows:Start > Control Panel > Administrative Tools > Computer Management > Services > and the name of the feature that appears in the list of services on the left-hand side of the subsequent panel is 'Reporting Services'. (Within Computer Management is a log that -- among other incidents -- lists all the TS errors I've experienced {2.25 years' worth!}.)Cheers,
goonybird

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Charter Member · 1313 posts

RE: Forests aside, have you ever had an object become s

You can disable it in service.msc as well. This is for experience users only as you can cause some major damage here if you switch off the wrong ones.Check www.blackviper.com for detailed info on this subject.SRV Ron

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Charter Member · 957 posts

Rotating objects by 90 degrees

LAST EDITED ON May-16-04 AT 07:43 AM (EDT)

>So I tried experimenting with the four
>data comprising the QDirection line, for Michael's guide
>does not mention how to rotate something by precisely 90
>degrees.It's VERY easy to rotate something by 90 degrees in the RE.1. Select the object you want to rotate2. Turn on the Snap to Grid option (press 'G').3. Select the Rotate tool, and rotate the object with the 4 and 6 keys on the keypad. The object will rotate in increments of 45 degrees from its current position.So, you can place the object, set the QDirection to match the track, and rotate by 90 degrees. If the track is on a slope, the bridge won't match the slope of the track after you rotate it. It would have been much nicer if the bridges had been built to have a north-south orientation by default, as the track sections do.

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Charter Member · 1313 posts

RE: Rotating objects by 90 degrees

"It would have been much nicer if the bridges had been built to have a north-south orientation by default, as the track sections do. "I have been currently been doing that with my bridge kits, Forth Rail Bridge, Eads Bridge, etc... at present. Some of the older viaduct kits were not done that way and will be replaced in the future with corrected ones.SRV Ron

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Charter Member · 694 posts

RE: Rotating objects by 90 degrees

That's a great trick for turning objects by 45, 90, etc. degrees. I had never heard of it: thanks a lot!
Michael Vone
Step by Step Guide to Route Building for MSTS - http://trainsimulatorworld.com/catalog/b506.htm
Object Rotator 2 freeware tool
Albula Line 2.1 Route
MegaCoaster Route (6 roller coasters)
Rocky Islands Route
Cliff Hanger Route
http://avsim.com/hangar/utils/mvchallenges/

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Charter Member · 338 posts

RE: Rotating objects by 90 degrees

>2. Turn on the Snap to Grid option (press 'G'). Really?! I'd been assuming that the snap to grid option snapped solely to the axes representing either patch or tile boundaries; I never imagined the grid in fact being 'fluid'(?). Thank you, I'm going to give your tip a shot sometime.Cheers,
goonybird

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