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I've been struggling to get a shape skinned so it looks identical to the terrain. This is just sharing what I've found so far.After many failures I decided to experiment and created a terrain.ace from a 1 pixel/color rainbow using 16 colors (adjusting the RGB by 128 in each step). I should have used fewer colors and a white cross strip but the result I got so far was still informative:
It's a little hard to see some of the subtile color shifts... the easiest is red orange yellow which is indeed 3 pixels, then 3 shades of green, lights, medium, and dark blue, followed by 3 shades of purple.I think each color stripe in the foreground is 1 wide x 4 long terrain.ace pixels.On each stripe (particularly noticible on the green) you can see the pixels from the microtex.ace file. So clearly what the sim engine is doing is expanding each terrain.ace pixel into a larger square and then blending in n number of microtex.ace pixels. What this means is you cannot skin an object from terrain.ace directly and expect it to look the same as the ground. My hunch is you have to take some subset and enlarge it n fold and then superimpose the microtex.ace pixels.I think what I'll do later today is create another terrain.ace file with a 1 pixel checkerboard pattern which should give a slightly better view of the effects of the microtex pixels.But the bottom line is don't bother skinning anything directly from terrain.ace because it can't come out the same on the object as on the ground.Dave NelsonWP mainline, Oakland-Stockton: 95% complete;
SP mainline, Oakland-Stockton: 20% complete;
Aug 1950 
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