I've been going around this problem since before TGAtool2, wondering if anyone has a simpler solution. If I want to take a 512x512 pixel ace file and reduce it to 256x256, what I've been doing is opening a 256x256 image, then opening the 512x512 and reducing the size, copy and paste over the 256x256, then save and export as the same filename as the 512x512. Lot of screwing around, but if I try to do it directly it don't work.
Here's the before, send the image and alpha to PSP-7, reduce image by 50% and save, now I got a 256x256 texture after reloading.
After I export, when I open it again it's still 512x512, with the image cramped and tiled at the bottom.Anybody found a way to make this work correctly?
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RE: TGAtool2 - makeace pixel size reduction?, lenglel, Sep-27-03, 08:54 PM, (1) RE: TGAtool2 - makeace pixel size reduction?, Woozley, Sep-27-03, 09:06 PM, (2) RE: TGAtool2 - makeace pixel size reduction?, timken, Sep-27-03, 09:17 PM, (3) RE: TGAtool2 - makeace pixel size reduction?, lfriddle, Sep-27-03, 09:38 PM, (4) RE: TGAtool2 - makeace pixel size reduction?, lfriddle, Sep-27-03, 09:47 PM, (5) RE: TGAtool2 - makeace pixel size reduction?, sniper297, Sep-28-03, 00:29 AM, (6) RE: TGAtool2 - makeace pixel size reduction?, MartinW, Sep-29-03, 10:44 AM, (7) RE: TGAtool2 - makeace pixel size reduction?, lfriddle, Sep-29-03, 08:49 PM, (8) RE: TGAtool2 - makeace pixel size reduction?, sniper297, Sep-30-03, 08:52 AM, (9) Can you tell the difference?, lenglel, Sep-30-03, 09:46 AM, (10) RE: Can you tell the difference?, oldiedaddy, Sep-30-03, 12:37 PM, (11) Can you tell the difference? (Tree shrinking!), pvoxland, Sep-30-03, 01:05 PM, (12) RE: Can you tell the difference? (Tree shrinking!), oldiedaddy, Sep-30-03, 04:31 PM, (13) RE: Can you tell the difference? (Tree shrinking!), sniper297, Sep-30-03, 08:19 PM, (15) RE: Can you tell the difference? (Seasonal Trees), pvoxland, Oct-01-03, 00:00 AM, (17) RE: TGAtool2 - makeace pixel size reduction?, MartinW, Sep-30-03, 07:57 PM, (14) RE: TGAtool2 - makeace pixel size reduction?, sniper297, Sep-30-03, 08:27 PM, (16) RE: TGAtool2 - makeace pixel size reduction?, MikeSimpson, Oct-01-03, 01:50 AM, (18)
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One of those backdrops is the original 171kB 512x512 texture, the other is a 43kB 256x256 texture. If I can't tell the difference, then it don't count as quality loss!
Hope you will find the right day/light/mood in Minnesota to astonish the rest of the world with autumn/winter/wintersnow/spring sceneries !
The smaller the forest region object, the more can be packed into a given area. Those weeds are 2.5 meters across and 3.5 meters high, and packed as densely as they'll go, something like 99,999. Looks but really tanks the framerates, going from Anderson to CPR Malice on PO&N6 I get a lot of video stuttering with drops to 8FPS, and average something like 12-15FPS with a max of 20 on that section.After using Phil's backdrops with narrow forest regions (stretched out in length but leave the default width) in front of them, maximum 1111 to 2222 for density, I was getting 35-40FPS on the same stretch. After adding the weeds, even with only densities of 9999, I dropped to 20FPS.So I started experimenting with larger weeds.
Those are 16 meters wide and 8 meters high, with a max density of 1111 to 2222 just like the trees. They don't look quite as realistic, but since they do look pretty good from most angles and I'm getting 30-40FPS over that section, I'm continuing that experiment. 