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What are .raw files and is there a time when they're not needed anymore (e.g., cam I ever delete them)?Dave NelsonWP mainline, Oakland-Stockton: 95% complete; SP mainline, Oakland-Stockton: 20% complete; Aug 1950
I am sure one of the expert gurus will correct me if I'm wrong but I think the .raw files are created automatically when a route is run the first time. When it says "Creating track buffers", I think it is the .raw files it is creating. Consequently, if you delete them, they will be recreated.Cal Rasmussen Beaverton, OR (My email is in my profile)Columbia Gorge Route (Phase 1 UP side 95%, BNSF side 90%)
except that if you delete all the _y.raw files you will permanently loose all terrain, as well as bad results which can occur from loosing the _f.raw. Deleting them is bad advice.Use Route Riter to package your route, it will safely eliminate those you don't need for distribution.
The y_RAW files are required to run the route. The _y.raw files should never be deleted. However, I delete _n.raw and e_.raw files for packaging purposes on a CD. The _n and _e Raw type files are basically terrain buffer files that can be re-generated once deleted. Once the these files are made again, they should remain in the Tile folder. Just in case you do not know this, if you recieve a route with deleted e and n Raw files or you delete them from a route, be perpared to wait awhile once you open the route in the sim. All of the terrain buffer files (n & e raws) will need to be rebuilt.Example: Hoodoo Pass 2.5 has all the _e.* and _n.* deleted including World backup files. This removes up to 200 to 500 meg of data for copying on a CD. Once the route is loaded and started in the sim, all those files that were deleted are re-generated and it takes the sim quite awhile to rebuild the buffer files. Hoodoo Pass, which is big, takes up to 5 minutes to load in the sim for the first time. This happens only one time. So....the bottom line is; if you are using the route in question and you will continue to do so...leave those particular RAW files alone. Do not "ever" delete the _y.* files or even the _f.* files. By doing so will delete the terrain info of that route...not good. Be careful what you delete in the RE files of the route.Kip The Priest River Railroad"...it's so fictional, it's almost real" PRRR WesiteHoodoo Pass v.2.5 "Cascadia Edition" now released at NERR and Train-Sim.
Just noticed the .t, .e, .n. and .y world files all have their timestamp changed when one manipulates the value of error bias.Dave NelsonWP mainline, Oakland-Stockton: 95% complete; SP mainline, Oakland-Stockton: 20% complete; Aug 1950
I beleive that all of the memory resident 'tiles' that cover an area that has ANY change made to it are written out when a terrain save is done, even if no actual info has changed in that particular file.Martyn T. Griffin griffinmt@mindspring.com http://www.geocities.com/tcmrrc/