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Raw files

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Reading Topic #10559

Member since Apr-8-03 · 300 posts

Raw files – image 1

What are .raw files and is there a time when they're not needed anymore (e.g., cam I ever delete them)?Dave NelsonWP mainline, Oakland-Stockton: 95% complete;
SP mainline, Oakland-Stockton: 20% complete;
Aug 1950 Raw files – image 2

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RE: .raw files, calr, Sep-25-03, 01:30 PM, (1) RE: .raw files, JohnCS, Sep-25-03, 01:51 PM, (2) RE: .raw files, Kip, Sep-25-03, 03:01 PM, (3) RE: .raw files, davidbeach, Sep-26-03, 00:20 AM, (4) RE: .raw files, muskokaandtahoe, Sep-26-03, 01:38 PM, (5) RE: .raw files, griffinmt, Sep-26-03, 03:21 PM, (6)

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Charter Member · 3085 posts

RE: .raw files

Raw files – image 3

I am sure one of the expert gurus will correct me if I'm wrong but I think the .raw files are created automatically when a route is run the first time. When it says "Creating track buffers", I think it is the .raw files it is creating. Consequently, if you delete them, they will be recreated.Cal Rasmussen
Beaverton, OR
(My email is in my profile)Columbia Gorge Route (Phase 1 UP side 95%, BNSF side 90%)

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Charter Member · 738 posts

RE: .raw files

except that if you delete all the _y.raw files you will permanently loose all terrain, as well as bad results which can occur from loosing the _f.raw. Deleting them is bad advice.Use Route Riter to package your route, it will safely eliminate those you don't need for distribution.

JohnCS
dem_ex@hotmail.com
visit the DEMEX website:
http://www.dem-ex.com

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Charter Member · 677 posts

RE: .raw files

The y_RAW files are required to run the route. The _y.raw files should never be deleted. However, I delete _n.raw and e_.raw files for packaging purposes on a CD. The _n and _e Raw type files are basically terrain buffer files that can be re-generated once deleted. Once the these files are made again, they should remain in the Tile folder. Just in case you do not know this, if you recieve a route with deleted e and n Raw files or you delete them from a route, be perpared to wait awhile once you open the route in the sim. All of the terrain buffer files (n & e raws) will need to be rebuilt.Example: Hoodoo Pass 2.5 has all the _e.* and _n.* deleted including World backup files. This removes up to 200 to 500 meg of data for copying on a CD. Once the route is loaded and started in the sim, all those files that were deleted are re-generated and it takes the sim quite awhile to rebuild the buffer files. Hoodoo Pass, which is big, takes up to 5 minutes to load in the sim for the first time. This happens only one time. So....the bottom line is; if you are using the route in question and you will continue to do so...leave those particular RAW files alone. Do not "ever" delete the _y.* files or even the _f.* files. By doing so will delete the terrain info of that route...not good. Be careful what you delete in the RE files of the route.KipRaw files – image 4
The Priest River Railroad "...it's so fictional, it's almost real"
PRRR Wesite Hoodoo Pass v.2.5 "Cascadia Edition" now released at NERR and Train-Sim.

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Charter Member · 832 posts

RE: .raw files

But don't delete the _n.raw and _e.raw files from the lo_tiles folder. Those don't get recreated by the program.David Beach.Palouse & LewistonRaw files – image 5


Standardized \global\tsection.dat file now at build00020.

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Member since Apr-8-03 · 300 posts

RE: .raw files

Raw files – image 6

Just noticed the .t, .e, .n. and .y world files all have their timestamp changed when one manipulates the value of error bias.Dave NelsonWP mainline, Oakland-Stockton: 95% complete;
SP mainline, Oakland-Stockton: 20% complete;
Aug 1950 Raw files – image 7

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Charter Member · 1216 posts

RE: .raw files

I beleive that all of the memory resident 'tiles' that cover an area that has ANY change made to it are written out when a terrain save is done, even if no actual info has changed in that particular file.Martyn T. Griffin
griffinmt@mindspring.com
http://www.geocities.com/tcmrrc/

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