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I looked the movie it in RE, it is just even more amazing! How was it made? When I selected it, It looked like a square 4 times bigger than the screen, with just a fourth showing as the screen. These fourths seemed to rotate through each one. The big screen shook. Very clever! So, is the train movie just four scenes being shaken, of something else?P.S. How on earth do you scroll around in there? My computer freezed for several seconds and even crashes when I scroll around at 1 World density level (most of the important stuff are at that level).Thanks! METRAUP
RE: How was the SV4 animated movie made?, calr, Sep-23-03, 11:08 AM, (1) RE: How was the SV4 animated movie made?, Hack, Sep-23-03, 01:11 PM, (2) RE: How was the SV4 animated movie made?, Volker_Bollig, Sep-23-03, 02:00 PM, (3) RE: How was the SV4 animated movie made?, Hack, Sep-23-03, 03:17 PM, (4) RE: How was the SV4 animated movie made?, Hawk, Sep-23-03, 05:02 PM, (5) RE: How was the SV4 animated movie made?, Hack, Sep-23-03, 08:35 PM, (6)
Well, the cheese fairy pours milk on the cheese and then....oops, wrong commercial. I doubt that Mr. Volker will tell you.Cal Rasmussen Beaverton, OR (My email is in my profile)Columbia Gorge Route (Phase 1 UP side 95%, BNSF side 90%)
Not sure how it was done for SV4, but my own method is to throw panels in front of one another much like a Nickleodeon. Cheers! Marc - 3DTrains http://www.3dtrains.comPro Series SuperPacks
Hi,well, I did it this way: the screen consists of 56 planes. On each plane are 4 pictures of the movie mapped. Like Marc said, these screens are thrown to the front subsequently. At first the upper left corners of all 56 planes, then the upper right, the lower right and the lower left corner. That makes 56 times 4 pictures = 224 images at 10 fps make about 23 seconds movie.The hardest work was writing a Delphi-program to generate mapping and animation scripts for Corel Photo Paint and GMax. That took half a week including all the testing. Mapping and animating manually would probably have delayed SV4 until christmas. It was Bill's great SeaView which inspired me to experiment with animations. Maybe some of these will inspire some of you folks to make more of them.regardsVolker
>That took half a week including all the testing.If you had used Camtasia, you could have done it in a few hours. What I did was to take an AVI, extract the frames using Camtasia, and then paste the bitmaps to the main screen ACE - 4 across, and 4 down, producing 320 frames for a 30-second spot. I did this for the Surfliner, including a 1-minute delay between segments. Cheers! Marc - 3DTrains http://www.3dtrains.comPro Series SuperPacks
To Marc and Volker-Just curious. Could that same principle be used for water falls, smoke, fire, etc? I had considered trying it, but with my limited PSP experience, and using TSM, I didn't think I could pull it off.Hawk"First thing I remember knowin', was that lonesome whistle blowin'-And a yungun's dream of growing up to ride- On a freight train leavin' town, not knowin' where I'm bound. No-one could steer me right-But Mama tried."
Sure, just try to keep the frames to a reasonable number. I would think you could do it in as little as 6 frames, but shouldn't need more than 24, as there isn't much variation in the scene.If the falling water is tiled several times over the length of the fall, then drops that end perhaps at -1m, could be taken over by the start of the loop and continue down to -2m, repeating itself for -3m and -4m. The same technique could be used for virtually anything. All that you need is an imagination and a little planning. Cheers! Marc - 3DTrains http://www.3dtrains.comPro Series SuperPacks