Hi all,didn't find feedback in Threads, but sure it has been addressed:JP2Bush3 (and the others) are flashing/shimmering like hell on approach. More sucking in view2, while from cabview one looks from closer/at other FOV.Tried Remipping, altering shine, nothing helped so far.Texture mode ? Transmat ?Who could help ?
Would like to get them quiet.Could it be a graphic setting of MSTS or my card ?
Does the same on 2 # puters using different graphic cards.Larger trees like Firs or JPtree3 are much less of a prob.Anybody ? Sniper ? Thanks ! Love and Peace
OldieDaddy from Alsace Visit also www.the-train.de !
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RE: JP2Bush* FLASHING Prob ?, Hack, Aug-31-03, 08:29 AM, (1) RE: JP2Bush* FLASHING Prob ?, oldiedaddy, Aug-31-03, 08:57 AM, (2) RE: JP2Bush* FLASHING Prob ?, sniper297, Aug-31-03, 11:19 PM, (3) RE: JP2Bush* FLASHING Prob ?, oldiedaddy, Sep-01-03, 03:17 AM, (4) RE: JP2Bush* FLASHING Prob ?, oldiedaddy, Sep-01-03, 04:41 PM, (5) RE: JP2Bush* FLASHING Prob ?, lenglel, Sep-01-03, 04:58 PM, (7) RE: JP2Bush* FLASHING Prob ?, DRGWK36, Sep-01-03, 04:57 PM, (6) RE: JP2Bush* FLASHING Prob ?, oldiedaddy, Sep-27-03, 09:49 AM, (8) RE: JP2Bush* FLASHING Prob ?, lenglel, Sep-28-03, 03:54 AM, (9)
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Just started today, wasn't doing it yesterday. Anisotropic filtering and FSAA play a part in that type of thing, also mipmapping, zlib compression VS DXT compression, 1 bit alpha VS 8 bit alpha, you just gotta fiddle until you find the cause. Some things have no cure, any object in close proximity to the ground will ripple/flash whether it has an alpha channel or not. Terrain transfers, tarmac squares, parking lot objects, they all do that.