I'm new to modeling and have only been using TSM for a week. I've made a simple model and it worked OK. What I want to do now, and can't figure out the correct way, is to create a texture that fits properly. If I don't tile the texture, TSM stretches it to fit the side of the part to which I apply it. This doesn't look right as the texture gets distored. If I tile the texture, it seems to skip a lot and I'm not sure what the number of tiles should be. I'm using 512x512 bmp files for the textures, but my wall I'm applying it to is about 120x 80 feet. How should I create the texture so it fits correctly? Hope I asked this right.Any help is greatly appreciated. Thanks.Mike
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RE: Texturing with TSM, gbel2001, Mar-07-05, 10:14 AM, (1) RE: Texturing with TSM, DaveDandy, Mar-07-05, 03:37 PM, (2) RE: Texturing with TSM, mikephfl, Mar-07-05, 06:45 PM, (3) RE: Texturing with TSM, KeltikSylk, Mar-08-05, 09:41 AM, (4) RE: Texturing with TSM, mikephfl, Mar-08-05, 02:42 PM, (5) RE: Texturing with TSM, DaveDandy, Mar-09-05, 10:36 AM, (6) RE: Texturing with TSM, CGW409, Mar-09-05, 06:14 PM, (7) RE: Texturing with TSM, UD, Mar-10-05, 10:26 AM, (8)
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Once you apply it, you can keep going back in and increase or decrease the the size of the area until it fits the way you want.The only time I don't do this is when I'm tecturing wheels. I use an entire 512x512 texture. This allows me to line up the wheels perfectly, so they don't wobble.Hope this helpsFrank MusickMoving America into the 19th Century!