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LOD's!

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Charter Member · 688 posts

First: How do you create LOD's for locos or cars... I'm using TSM if this helps.Second: Once LODS are created is there a way to delete them?Thanks in advance!!


LOD's! – image 1
www.blueridgerails.com
Keith
NS Fan
"The way to be safe is never be secure"

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RE: LOD's!!!, adamb, Dec-14-04, 11:05 PM, (1) RE: LOD's!!!, Hobart, Dec-15-04, 01:01 AM, (2) RE: LOD's!!!, BLW_1946, Dec-15-04, 09:54 AM, (3) RE: LOD's!!!, OkrasaGhia, Dec-15-04, 11:57 AM, (4) RE: LOD's!!!, BLW_1946, Dec-15-04, 03:00 PM, (5) RE: LOD's!!!, keiffer, Dec-15-04, 04:46 PM, (6) RE: LOD's!!!, Hobart, Dec-15-04, 11:19 PM, (7)

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Charter Member · 851 posts

RE: LOD's!!!

For TSM don't bother. They aren't worth the effort, I put em in and had more crashes than I could count. Did a test with an 80 car intermodal train with and without LOD's and there wasn't any change in FPS so I ended up taking them all out.

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Member since Sep-9-02 · 834 posts

RE: LOD's!!!

>First: How do you create LOD's for locos or cars... I'm
>using TSM if this helps.
>
>Second: Once LODS are created is there a way to delete them?
>
>Thanks in advance!!
>
> you can delete them easily using Okrasa Ghia's Archibald utility.http://www.train-sim.com/dcforum/DCForumID3/25584.html#20Tim Baldwin
Buffalo NYMilepost 5 on the Buffalo Belt Line
CSX - NS - CP - CN

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Member since Sep-9-02 · 834 posts

RE: LOD's!!!

I've used Archibald to edit or reduce the # of LODs in a good percentage of my locomotive and rolling stock fleet using the method above, and i've never experienced any kind of crash as a result. Perhaps I've just been lucky. I only edit duplicate files, however; never the originals...Tim Baldwin
Buffalo NYMilepost 5 on the Buffalo Belt Line
CSX - NS - CP - CN

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Charter Member · 688 posts

RE: LOD's!!!

>If you have the original TSM project you delete the LODs in
>there. I do have the original file... I jsut need to know how to get rid of them, i.e. what menu I use...!!! I have a project I'm trying to finish and I think the lods are preventing me from putting it in the sim...


LOD's! – image 6
www.blueridgerails.com
Keith
NS Fan
"The way to be safe is never be secure"

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Charter Member · 851 posts

RE: LOD's!!!

Click on the Object menu, then click on next object. Press remove object, making sure not to delete the main object. After you've pared it down to one "main" object, go to object properties and set the distance level back to 2000m.

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